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ICandidateComparer Interface

By default, InteractorGroups are prioritized in list-order (first = highest priority).
An <cref="ICandidateComparer" /> can prioritize <cref="IInteractor" />s in a different order based on their CandidateProperties. For instance, for those IInteractors whose CandidateProperties can be cast to an ICandidatePosition, a CandidatePositionComparer can prioritize IInteractors by their candidates’ position as measured by a distance to a common location.

Methods

Compare ( a , b )
Signature
int Oculus.Interaction.ICandidateComparer.Compare(object a, object b)
Parameters
a: object
b: object
Returns
int