AreaName
: string
[Get][Set] |
Signature
string Oculus.Interaction.Surfaces.NavMeshSurface.AreaName |
CalculateHitNormals
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.Surfaces.NavMeshSurface.CalculateHitNormals |
SnapDistance
: float
[Get][Set] |
Signature
float Oculus.Interaction.Surfaces.NavMeshSurface.SnapDistance |
Transform
: Transform
[Get] |
A transform for the surface.
Signature
Transform Oculus.Interaction.Surfaces.NavMeshSurface.Transform |
VoxelSize
: float
[Get][Set] |
Signature
float Oculus.Interaction.Surfaces.NavMeshSurface.VoxelSize |
Start
()
|
Signature
virtual void Oculus.Interaction.Surfaces.NavMeshSurface.Start() Returns void |
ClosestSurfacePoint
(
point
, hit
, maxDistance
)
|
Find nearest point to surface.
Signature
bool Oculus.Interaction.Surfaces.NavMeshSurface.ClosestSurfacePoint(in Vector3 point, out SurfaceHit surfaceHit, float maxDistance=0) Parameters point: in Vector3maxDistance: float
If greater than zero, maximum distance of check
Returns bool
true if nearest point was found
|
Raycast
(
ray
, hit
, maxDistance
)
|
Raycast to the surface with an optional maximum distance value.
Signature
bool Oculus.Interaction.Surfaces.NavMeshSurface.Raycast(in Ray ray, out SurfaceHit surfaceHit, float maxDistance=0) Parameters ray: in Ray
The ray to cast
maxDistance: float
If greater than zero, maximum distance of raycast
Returns bool
true if surface was hit
|