BackingSurface
: ISurface
[Get] |
A surface patch is defined as an portion of this underlying surface.
Signature
ISurface Oculus.Interaction.Surfaces.CircleSurface.BackingSurface |
Transform
: Transform
[Get] |
A transform for the surface.
Signature
Transform Oculus.Interaction.Surfaces.CircleSurface.Transform |
Start
()
|
Signature
virtual void Oculus.Interaction.Surfaces.CircleSurface.Start() Returns void |
ClosestSurfacePoint
(
point
, hit
, maxDistance
)
|
Find nearest point to surface.
Signature
bool Oculus.Interaction.Surfaces.CircleSurface.ClosestSurfacePoint(in Vector3 point, out SurfaceHit hit, float maxDistance=0) Parameters point: in Vector3maxDistance: float
If greater than zero, maximum distance of check
Returns bool
true if nearest point was found
|
InjectAllCircleProximityField
(
planeSurface
)
|
Signature
void Oculus.Interaction.Surfaces.CircleSurface.InjectAllCircleProximityField(PlaneSurface planeSurface) Parameters planeSurface: PlaneSurfaceReturns void |
InjectOptionalRadius
(
radius
)
|
Signature
void Oculus.Interaction.Surfaces.CircleSurface.InjectOptionalRadius(float radius) Parameters radius: floatReturns void |
InjectPlaneSurface
(
planeSurface
)
|
Signature
void Oculus.Interaction.Surfaces.CircleSurface.InjectPlaneSurface(PlaneSurface planeSurface) Parameters planeSurface: PlaneSurfaceReturns void |
Raycast
(
ray
, hit
, maxDistance
)
|
Raycast to the surface with an optional maximum distance value.
Signature
bool Oculus.Interaction.Surfaces.CircleSurface.Raycast(in Ray ray, out SurfaceHit hit, float maxDistance=0) Parameters ray: in Ray
The ray to cast
maxDistance: float
If greater than zero, maximum distance of raycast
Returns bool
true if surface was hit
|