FingerFeatureStateProvider
: IFingerFeatureStateProvider |
Signature
IFingerFeatureStateProvider Oculus.Interaction.PoseDetection.ShapeRecognizerActiveState.FingerFeatureStateProvider |
Active
: bool
[Get] |
Signature
bool Oculus.Interaction.PoseDetection.ShapeRecognizerActiveState.Active |
Hand
: IHand
[Get] |
Signature
IHand Oculus.Interaction.PoseDetection.ShapeRecognizerActiveState.Hand |
Handedness
: Handedness
[Get] |
Signature
Handedness Oculus.Interaction.PoseDetection.ShapeRecognizerActiveState.Handedness |
Shapes
: IReadOnlyList< ShapeRecognizer >
[Get] |
Signature
IReadOnlyList<ShapeRecognizer> Oculus.Interaction.PoseDetection.ShapeRecognizerActiveState.Shapes |
Awake
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.ShapeRecognizerActiveState.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.ShapeRecognizerActiveState.Start() Returns void |
InjectAllShapeRecognizerActiveState
(
hand
, fingerFeatureStateProvider
, shapes
)
|
Signature
void Oculus.Interaction.PoseDetection.ShapeRecognizerActiveState.InjectAllShapeRecognizerActiveState(IHand hand, IFingerFeatureStateProvider fingerFeatureStateProvider, ShapeRecognizer[] shapes) Parameters Returns void |
InjectFingerFeatureStateProvider
(
fingerFeatureStateProvider
)
|
Signature
void Oculus.Interaction.PoseDetection.ShapeRecognizerActiveState.InjectFingerFeatureStateProvider(IFingerFeatureStateProvider fingerFeatureStateProvider) Parameters fingerFeatureStateProvider: IFingerFeatureStateProviderReturns void |
InjectHand
(
hand
)
|
Signature
void Oculus.Interaction.PoseDetection.ShapeRecognizerActiveState.InjectHand(IHand hand) Parameters hand: IHandReturns void |
InjectShapes
(
shapes
)
|
Signature
void Oculus.Interaction.PoseDetection.ShapeRecognizerActiveState.InjectShapes(ShapeRecognizer[] shapes) Parameters shapes: ShapeRecognizer[]Returns void |