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SequenceActiveState Class

Extends MonoBehaviour

Properties

Active : bool
[Get]
Signature
bool Oculus.Interaction.PoseDetection.SequenceActiveState.Active

Protected Methods

Start ()
Signature
virtual void Oculus.Interaction.PoseDetection.SequenceActiveState.Start()
Returns
void

Methods

InjectActivateIfStepsComplete ( activateIfStepsComplete )
Signature
void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectActivateIfStepsComplete(bool activateIfStepsComplete)
Parameters
activateIfStepsComplete: bool
Returns
void
InjectActivateIfStepsStarted ( activateIfStepsStarted )
Signature
void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectActivateIfStepsStarted(bool activateIfStepsStarted)
Parameters
activateIfStepsStarted: bool
Returns
void
InjectAllSequenceActiveState ( sequence , activateIfStepsStarted , activateIfStepsComplete )
Signature
void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectAllSequenceActiveState(Sequence sequence, bool activateIfStepsStarted, bool activateIfStepsComplete)
Parameters
sequence: Sequence
activateIfStepsStarted: bool
activateIfStepsComplete: bool
Returns
void
InjectSequence ( sequence )
Signature
void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectSequence(Sequence sequence)
Parameters
sequence: Sequence
Returns
void