Active
: bool
[Get] |
Signature
bool Oculus.Interaction.PoseDetection.SequenceActiveState.Active |
Start
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.SequenceActiveState.Start() Returns void |
InjectActivateIfStepsComplete
(
activateIfStepsComplete
)
|
Signature
void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectActivateIfStepsComplete(bool activateIfStepsComplete) Parameters activateIfStepsComplete: boolReturns void |
InjectActivateIfStepsStarted
(
activateIfStepsStarted
)
|
Signature
void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectActivateIfStepsStarted(bool activateIfStepsStarted) Parameters activateIfStepsStarted: boolReturns void |
InjectAllSequenceActiveState
(
sequence
, activateIfStepsStarted
, activateIfStepsComplete
)
|
Signature
void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectAllSequenceActiveState(Sequence sequence, bool activateIfStepsStarted, bool activateIfStepsComplete) Parameters Returns void |
InjectSequence
(
sequence
)
|
Signature
void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectSequence(Sequence sequence) Parameters sequence: SequenceReturns void |