Active
: bool
[Get] |
Signature
bool Oculus.Interaction.PoseDetection.JointDistanceActiveState.Active |
Awake
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.JointDistanceActiveState.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.JointDistanceActiveState.Start() Returns void |
Update
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.JointDistanceActiveState.Update() Returns void |
InjectAllJointDistanceActiveState
(
handA
, jointIdA
, handB
, jointIdB
)
| |
InjectHandA
(
handA
)
|
Signature
void Oculus.Interaction.PoseDetection.JointDistanceActiveState.InjectHandA(IHand handA) Parameters handA: IHandReturns void |
InjectHandB
(
handB
)
|
Signature
void Oculus.Interaction.PoseDetection.JointDistanceActiveState.InjectHandB(IHand handB) Parameters handB: IHandReturns void |
InjectJointIdA
(
jointIdA
)
|
Signature
void Oculus.Interaction.PoseDetection.JointDistanceActiveState.InjectJointIdA(HandJointId jointIdA) Parameters jointIdA: HandJointIdReturns void |
InjectJointIdB
(
jointIdB
)
|
Signature
void Oculus.Interaction.PoseDetection.JointDistanceActiveState.InjectJointIdB(HandJointId jointIdB) Parameters jointIdB: HandJointIdReturns void |
InjectOptionalDistance
(
val
)
|
Signature
void Oculus.Interaction.PoseDetection.JointDistanceActiveState.InjectOptionalDistance(float val) Parameters val: floatReturns void |
InjectOptionalMinTimeInState
(
val
)
|
Signature
void Oculus.Interaction.PoseDetection.JointDistanceActiveState.InjectOptionalMinTimeInState(float val) Parameters val: floatReturns void |
InjectOptionalThresholdWidth
(
val
)
|
Signature
void Oculus.Interaction.PoseDetection.JointDistanceActiveState.InjectOptionalThresholdWidth(float val) Parameters val: floatReturns void |