Abduction
: BuildCondition< AbductionStateBuilder >
[Get] |
Signature
BuildCondition<AbductionStateBuilder> Oculus.Interaction.PoseDetection.FingerFeatureConfigBuilder.Abduction |
Curl
: BuildCondition< OpenCloseStateBuilder >
[Get] |
Signature
BuildCondition<OpenCloseStateBuilder> Oculus.Interaction.PoseDetection.FingerFeatureConfigBuilder.Curl |
Flexion
: BuildCondition< OpenCloseStateBuilder >
[Get] |
Signature
BuildCondition<OpenCloseStateBuilder> Oculus.Interaction.PoseDetection.FingerFeatureConfigBuilder.Flexion |
Opposition
: BuildCondition< OppositionStateBuilder >
[Get] |
Signature
BuildCondition<OppositionStateBuilder> Oculus.Interaction.PoseDetection.FingerFeatureConfigBuilder.Opposition |
AbductionStateBuilder
(
mode
)
|
Signature
Oculus.Interaction.PoseDetection.FingerFeatureConfigBuilder.AbductionStateBuilder.AbductionStateBuilder(FeatureStateActiveMode mode) Parameters mode: FeatureStateActiveMode |
Closed
: FingerFeatureConfig
[Get] |
Signature
FingerFeatureConfig Oculus.Interaction.PoseDetection.FingerFeatureConfigBuilder.AbductionStateBuilder.Closed |
None
: FingerFeatureConfig
[Get] |
Signature
FingerFeatureConfig Oculus.Interaction.PoseDetection.FingerFeatureConfigBuilder.AbductionStateBuilder.None |
Open
: FingerFeatureConfig
[Get] |
Signature
FingerFeatureConfig Oculus.Interaction.PoseDetection.FingerFeatureConfigBuilder.AbductionStateBuilder.Open |
OpenCloseStateBuilder
(
featureStateActiveMode
, fingerFeature
)
|
Signature
Oculus.Interaction.PoseDetection.FingerFeatureConfigBuilder.OpenCloseStateBuilder.OpenCloseStateBuilder(FeatureStateActiveMode featureStateActiveMode, FingerFeature fingerFeature) Parameters featureStateActiveMode: FeatureStateActiveModefingerFeature: FingerFeature |
Closed
: FingerFeatureConfig
[Get] |
Signature
FingerFeatureConfig Oculus.Interaction.PoseDetection.FingerFeatureConfigBuilder.OpenCloseStateBuilder.Closed |
Neutral
: FingerFeatureConfig
[Get] |
Signature
FingerFeatureConfig Oculus.Interaction.PoseDetection.FingerFeatureConfigBuilder.OpenCloseStateBuilder.Neutral |
Open
: FingerFeatureConfig
[Get] |
Signature
FingerFeatureConfig Oculus.Interaction.PoseDetection.FingerFeatureConfigBuilder.OpenCloseStateBuilder.Open |
OppositionStateBuilder
(
mode
)
|
Signature
Oculus.Interaction.PoseDetection.FingerFeatureConfigBuilder.OppositionStateBuilder.OppositionStateBuilder(FeatureStateActiveMode mode) Parameters mode: FeatureStateActiveMode |
Near
: FingerFeatureConfig
[Get] |
Signature
FingerFeatureConfig Oculus.Interaction.PoseDetection.FingerFeatureConfigBuilder.OppositionStateBuilder.Near |
None
: FingerFeatureConfig
[Get] |
Signature
FingerFeatureConfig Oculus.Interaction.PoseDetection.FingerFeatureConfigBuilder.OppositionStateBuilder.None |
Touching
: FingerFeatureConfig
[Get] |
Signature
FingerFeatureConfig Oculus.Interaction.PoseDetection.FingerFeatureConfigBuilder.OppositionStateBuilder.Touching |