_started
: bool |
Signature
bool Oculus.Interaction.PoseDetection.JointRotationActiveState._started |
Active
: bool
[Get] |
Signature
bool Oculus.Interaction.PoseDetection.JointRotationActiveState.Active |
FeatureConfigs
: IReadOnlyList< JointRotationFeatureConfig >
[Get] |
Signature
IReadOnlyList<JointRotationFeatureConfig> Oculus.Interaction.PoseDetection.JointRotationActiveState.FeatureConfigs |
FeatureStates
: IReadOnlyDictionary< JointRotationFeatureConfig, JointRotationFeatureState >
[Get] |
Signature
IReadOnlyDictionary<JointRotationFeatureConfig, JointRotationFeatureState> Oculus.Interaction.PoseDetection.JointRotationActiveState.FeatureStates |
Hand
: IHand
[Get] |
Signature
IHand Oculus.Interaction.PoseDetection.JointRotationActiveState.Hand |
Awake
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.JointRotationActiveState.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.JointRotationActiveState.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.JointRotationActiveState.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.JointRotationActiveState.Start() Returns void |
Update
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.JointRotationActiveState.Update() Returns void |
InjectAllJointRotationActiveState
(
featureConfigs
, hand
, jointDeltaProvider
)
|
Signature
void Oculus.Interaction.PoseDetection.JointRotationActiveState.InjectAllJointRotationActiveState(JointRotationFeatureConfigList featureConfigs, IHand hand, IJointDeltaProvider jointDeltaProvider) Parameters Returns void |
InjectFeatureConfigList
(
featureConfigs
)
|
Signature
void Oculus.Interaction.PoseDetection.JointRotationActiveState.InjectFeatureConfigList(JointRotationFeatureConfigList featureConfigs) Parameters featureConfigs: JointRotationFeatureConfigListReturns void |
InjectHand
(
hand
)
|
Signature
void Oculus.Interaction.PoseDetection.JointRotationActiveState.InjectHand(IHand hand) Parameters hand: IHandReturns void |
InjectJointDeltaProvider
(
jointDeltaProvider
)
|
Signature
void Oculus.Interaction.PoseDetection.JointRotationActiveState.InjectJointDeltaProvider(IJointDeltaProvider jointDeltaProvider) Parameters jointDeltaProvider: IJointDeltaProviderReturns void |
InjectOptionalTimeProvider
(
timeProvider
)
|
Signature
void Oculus.Interaction.PoseDetection.JointRotationActiveState.InjectOptionalTimeProvider(Func< float > timeProvider) Parameters timeProvider: Func< float >Returns void |
SetTimeProvider
(
timeProvider
)
|
Sets a function that returns the current time in seconds.
Signature
void Oculus.Interaction.PoseDetection.JointRotationActiveState.SetTimeProvider(Func< float > timeProvider) Parameters timeProvider: Func< float >Returns void |
HandAxis
: HandAxis
[Get] |
Signature
HandAxis Oculus.Interaction.PoseDetection.JointRotationActiveState.JointRotationFeatureConfig.HandAxis |
RelativeTo
: RelativeTo
[Get] |
Signature
RelativeTo Oculus.Interaction.PoseDetection.JointRotationActiveState.JointRotationFeatureConfig.RelativeTo |
WorldAxis
: WorldAxis
[Get] |
Signature
WorldAxis Oculus.Interaction.PoseDetection.JointRotationActiveState.JointRotationFeatureConfig.WorldAxis |
Values
: List< JointRotationFeatureConfig >
[Get] |
Signature
List<JointRotationFeatureConfig> Oculus.Interaction.PoseDetection.JointRotationActiveState.JointRotationFeatureConfigList.Values |
JointRotationFeatureState
(
targetAxis
, amount
)
|
Signature
Oculus.Interaction.PoseDetection.JointRotationActiveState.JointRotationFeatureState.JointRotationFeatureState(Vector3 targetAxis, float amount) Parameters targetAxis: Vector3amount: float |
Amount
: readonly float |
The normalized joint rotation along the target axis relative to _degreesPerSecond
Signature
readonly float Oculus.Interaction.PoseDetection.JointRotationActiveState.JointRotationFeatureState.Amount |
TargetAxis
: readonly Vector3 |
The world target euler angles for a JointRotationFeatureConfig
Signature
readonly Vector3 Oculus.Interaction.PoseDetection.JointRotationActiveState.JointRotationFeatureState.TargetAxis |
| Member | Value |
|---|---|
Hand | 0 |
World | 1 |
| Member | Value |
|---|---|
PositiveX | 0 |
NegativeX | 1 |
PositiveY | 2 |
NegativeY | 3 |
PositiveZ | 4 |
NegativeZ | 5 |
| Member | Value |
|---|---|
Pronation | 0 |
Supination | 1 |
RadialDeviation | 2 |
UlnarDeviation | 3 |
Extension | 4 |
Flexion | 5 |