SkeletonMapping
: ISkeletonMapping
[Get] |
The mapping of the skeleton.
Signature
ISkeletonMapping Oculus.Interaction.Body.PoseDetection.BodyPoseData.SkeletonMapping |
WhenBodyPoseUpdated
: Action |
Signature
Action Oculus.Interaction.Body.PoseDetection.BodyPoseData.WhenBodyPoseUpdated |
GetJointPoseFromRoot
(
bodyJointId
, pose
)
|
Attempts to return the pose of the requested body joint relative to the root joint BodyJointId.Body_Root.
Signature
bool Oculus.Interaction.Body.PoseDetection.BodyPoseData.GetJointPoseFromRoot(BodyJointId bodyJointId, out Pose pose) Parameters bodyJointId: BodyJointIdpose: out PoseReturns bool |
GetJointPoseLocal
(
bodyJointId
, pose
)
|
Attempts to return the pose of the requested body joint, in local space relative to its parent joint.
Signature
bool Oculus.Interaction.Body.PoseDetection.BodyPoseData.GetJointPoseLocal(BodyJointId bodyJointId, out Pose pose) Parameters bodyJointId: BodyJointIdpose: out PoseReturns bool |
OnAfterDeserialize
()
|
Signature
void Oculus.Interaction.Body.PoseDetection.BodyPoseData.OnAfterDeserialize() Returns void |
OnBeforeSerialize
()
|
Signature
void Oculus.Interaction.Body.PoseDetection.BodyPoseData.OnBeforeSerialize() Returns void |
SetBodyPose
(
body
)
|
Signature
void Oculus.Interaction.Body.PoseDetection.BodyPoseData.SetBodyPose(IBody body) Parameters body: IBodyReturns void |