SkeletonMapping
: ISkeletonMapping
[Get] |
The mapping of the skeleton.
Signature
ISkeletonMapping Oculus.Interaction.Body.PoseDetection.IBodyPose.SkeletonMapping |
WhenBodyPoseUpdated
: Action |
Called each time the body pose is updated with new data.
Signature
Action Oculus.Interaction.Body.PoseDetection.IBodyPose.WhenBodyPoseUpdated |
GetJointPoseFromRoot
(
bodyJointId
, pose
)
|
Attempts to return the pose of the requested body joint relative to the root joint BodyJointId.Body_Root.
Signature
bool Oculus.Interaction.Body.PoseDetection.IBodyPose.GetJointPoseFromRoot(BodyJointId bodyJointId, out Pose pose) Parameters bodyJointId: BodyJointIdpose: out PoseReturns bool |
GetJointPoseLocal
(
bodyJointId
, pose
)
|
Attempts to return the pose of the requested body joint, in local space relative to its parent joint.
Signature
bool Oculus.Interaction.Body.PoseDetection.IBodyPose.GetJointPoseLocal(BodyJointId bodyJointId, out Pose pose) Parameters bodyJointId: BodyJointIdpose: out PoseReturns bool |