Joints
: IEnumerableHashSet< BodyJointId >
[Get] |
The set of BodyJointIds supported by this skeleton.
Signature
IEnumerableHashSet<BodyJointId> Oculus.Interaction.Body.Input.ISkeletonMapping.Joints |
TryGetParentJointId
(
jointId
, parent
)
|
Get the parent joint for a given body joint.
Signature
bool Oculus.Interaction.Body.Input.ISkeletonMapping.TryGetParentJointId(BodyJointId jointId, out BodyJointId parent) Parameters jointId: BodyJointId
The joint to fetch the parent for
parent: out BodyJointId
The parent joint
Returns bool
True if parent could be retrieved
|