IsDataHighConfidence
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.Body.Input.BodyDataAsset.IsDataHighConfidence |
IsDataValid
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.Body.Input.BodyDataAsset.IsDataValid |
JointPoses
: Pose[]
[Get][Set] |
Signature
Pose [] Oculus.Interaction.Body.Input.BodyDataAsset.JointPoses |
Root
: Pose
[Get][Set] |
Signature
Pose Oculus.Interaction.Body.Input.BodyDataAsset.Root |
RootScale
: float
[Get][Set] |
Signature
float Oculus.Interaction.Body.Input.BodyDataAsset.RootScale |
SkeletonChangedCount
: int
[Get][Set] |
Signature
int Oculus.Interaction.Body.Input.BodyDataAsset.SkeletonChangedCount |
SkeletonMapping
: ISkeletonMapping
[Get][Set] |
Signature
ISkeletonMapping Oculus.Interaction.Body.Input.BodyDataAsset.SkeletonMapping |
CopyFrom
(
source
)
|
Signature
void Oculus.Interaction.Body.Input.BodyDataAsset.CopyFrom(BodyDataAsset source) Parameters source: BodyDataAssetReturns void |