BodyJointsCache
()
|
Signature
Oculus.Interaction.Body.Input.BodyJointsCache.BodyJointsCache() |
LocalDataVersion
: int
[Get] |
Signature
int Oculus.Interaction.Body.Input.BodyJointsCache.LocalDataVersion |
GetAllLocalPoses
(
localJointPoses
)
|
Signature
bool Oculus.Interaction.Body.Input.BodyJointsCache.GetAllLocalPoses(out ReadOnlyBodyJointPoses localJointPoses) Parameters localJointPoses: out ReadOnlyBodyJointPosesReturns bool |
GetAllPosesFromRoot
(
posesFromRoot
)
|
Signature
bool Oculus.Interaction.Body.Input.BodyJointsCache.GetAllPosesFromRoot(out ReadOnlyBodyJointPoses posesFromRoot) Parameters posesFromRoot: out ReadOnlyBodyJointPosesReturns bool |
GetAllWorldPoses
(
worldJointPoses
)
|
Signature
bool Oculus.Interaction.Body.Input.BodyJointsCache.GetAllWorldPoses(out ReadOnlyBodyJointPoses worldJointPoses) Parameters worldJointPoses: out ReadOnlyBodyJointPosesReturns bool |
GetJointPoseFromRoot
(
jointId
)
|
Signature
Pose Oculus.Interaction.Body.Input.BodyJointsCache.GetJointPoseFromRoot(BodyJointId jointId) Parameters jointId: BodyJointIdReturns Pose |
GetLocalJointPose
(
jointId
)
|
Signature
Pose Oculus.Interaction.Body.Input.BodyJointsCache.GetLocalJointPose(BodyJointId jointId) Parameters jointId: BodyJointIdReturns Pose |
GetWorldJointPose
(
jointId
)
|
Signature
Pose Oculus.Interaction.Body.Input.BodyJointsCache.GetWorldJointPose(BodyJointId jointId) Parameters jointId: BodyJointIdReturns Pose |
GetWorldRootPose
()
|
Signature
Pose Oculus.Interaction.Body.Input.BodyJointsCache.GetWorldRootPose() Returns Pose |
Update
(
data
, dataVersion
, trackingSpace
)
|
Signature
void Oculus.Interaction.Body.Input.BodyJointsCache.Update(BodyDataAsset data, int dataVersion, Transform trackingSpace=null) Parameters Returns void |