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Overview
AlertViewHUD
Assets
Boundary
Debug
Fusion
IOVRAnchorComponent
Meta
OVR
OVRAnchor
OVRAnchorContainer
OVRAudioSourceTest
OVRBody
OVRBone
OVRBoneCapsule
OVRBoundary
OVRBounded2D
OVRBounded3D
OVRBuildInfo
OVRCameraRig
OVRChromaticAberration
OVRControllerDrivenHandPosesSample
OVRControllerHelper
OVRControllerTest
OVRCubemapCapture
OVRCursor
OVRCustomFace
OVRCustomFaceExtensions
OVRCustomSkeleton
OVRDebugHeadController
OVRDebugInfo
OVRDeserialize
OVRDisplay
OVREnumExtensions
OVREnumerable
OVRExtensions
OVREyeGaze
OVRFace
OVRFaceExpressions
OVRGLTFAccessor
OVRGLTFAnimatinonNode
OVRGLTFAnimationNodeMorphTargetHandler
OVRGLTFLoader
OVRGLTFScene
OVRGazePointer
OVRGrabbable
OVRGrabber
OVRGridCube
OVRHand
OVRHandTest
OVRHandTrackingWideMotionModeSample
OVRHaptics
OVRHapticsClip
OVRHeadsetEmulator
OVRHumanBodyBonesMappingsInterface
OVRInput
OVRInputRayData
OVRKeyboard
OVRKtxTexture
OVRLayerAttribute
OVRLocatable
OVRManager
OVRMaterialData
OVRMesh
OVRMeshAttributes
OVRMeshData
OVRMeshJobs
OVRMeshRenderer
OVRMixedRealityCaptureTest
OVRModeParms
OVRMonoscopic
OVRNativeBuffer
OVRNetwork
OVRNodeStateProperties
OVRObjectPool
OVROverlay
OVROverlayCanvas
OVROverlayMeshGenerator
OVRPassthroughColorLut
OVRPassthroughLayer
OVRPermissionsRequester
OVRPlatformMenu
OVRPlayerController
OVRPointerVisualizer
OVRPose
OVRProfile
OVRProgressIndicator
OVRRayHelper
OVRRayTransformer
OVRRaycaster
OVRResetOrientation
OVRResources
OVRResult
OVRRoomLayout
OVRRuntimeAssetsBase
OVRRuntimeController
OVRRuntimeSettings
OVRScene
OVRSceneAnchor
OVRSceneLoader
OVRSceneManager
OVRSceneModelLoader
OVRSceneObjectTransformType
OVRScenePlane
OVRScenePlaneMeshFilter
OVRScenePrefabOverride
OVRSceneRoom
OVRSceneSampleController
OVRSceneVolume
OVRSceneVolumeMeshFilter
OVRScreenFade
OVRSemanticClassification
OVRSemanticLabels
OVRSharable
OVRSimultaneousHandsAndControllersSample
OVRSkeleton
OVRSkeletonRenderer
OVRSpace
OVRSpaceQuery
OVRSpaceUser
OVRSpatialAnchor
OVRSpectatorModeDomeTest
OVRStorable
OVRSystemPerfMetrics
OVRTask
OVRTaskBuilder
OVRTextureData
OVRTrackedKeyboard
OVRTrackedKeyboardHands
OVRTrackedKeyboardSampleControls
OVRTracker
OVRTriangleMesh
OVRUnityHumanoidSkeletonRetargeter
OVRVignette
OVRVirtualKeyboard
OVRVirtualKeyboardInputFieldTextHandler
OVRVirtualKeyboardSampleControls
OVRVirtualKeyboardSampleInputHandler
OVRWaitCursor
Oculus
OperationResultExtensions
ProcessPort
SharedSpatialAnchorErrorHandler
UnityEngine
Code samples
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Release notes
Supported platforms
OVRGLTFLoader
OVRGLTFLoader Class
Fields
OVRGLTFScene
scene
[Get]
Func< string, Material, Texture2D >
textureUriHandler
[Get]
Public Statics
static readonly Vector3
GLTFToUnitySpace
[Get]
static readonly Vector3
GLTFToUnityTangent
[Get]
static readonly Vector4
GLTFToUnitySpace_Rotation
[Get]
Member Functions
OVRGLTFLoader
( string fileName )
OVRGLTFLoader
( byte[] data )
OVRGLTFLoader
( Func< Stream > deferredStream )
OVRGLTFScene
LoadGLB
( bool supportAnimation,
bool loadMips )
IEnumerator
LoadGLBCoroutine
( bool supportAnimation,
bool loadMips )
void
SetModelShader
( Shader shader )
void
SetModelAlphaBlendShader
( Shader shader )
void
SetTextureQualityFiltering
( OVRTextureQualityFiltering loadedTexturesQuality )
All textures in the glb will be loaded with the following setting.
The default is Bilinear. Once loaded, textures will be read-only on GPU memory.
Parameters
loadedTexturesQuality
The quality setting.
void
SetMipMapBias
( float loadedTexturesMipmapBiasing )
All textures in the glb will be preset with this MipMap value.
The default is 0. Only supported when MipMaps are loaded and the provided shader has a property named "_MainTexMMBias"
Parameters
loadedTexturesMipmapBiasing
The value for bias. Value is clamped between [-1,1]
Static Member Functions
static OVRTextureQualityFiltering
DetectTextureQuality
( in Texture2D srcTexture )
Decodes the Texture Quality setting from the input Texture2D properties' values.
Parameters
srcTexture
The input Texture2D
Returns
The enum TextureQualityFiltering representing the quality.
static void
ApplyTextureQuality
( OVRTextureQualityFiltering qualityLevel,
ref Texture2D destTexture )
Applies the input Texture Quality setting into the ref Texture2D provided as input.
Texture2D must not be readonly.
Parameters
qualityLevel
The quality level to apply
destTexture
The destination Texture2D to apply quality setting to
static bool
ValidateGLB
( Stream glbStream )
static byte[]
ReadChunk
( Stream glbStream,
OVRChunkType type )
static bool
ValidateChunk
( Stream glbStream,
OVRChunkType type,
out uint chunkLength )
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Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
Success stories
Use cases
Support and legal
Developer policies
Legal
Privacy
Forums
Support
Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
Success stories
Use cases
Support and legal
Developer policies
Legal
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