enum | Hand { Hand.None = OVRPlugin.Hand.None, Hand.HandLeft = OVRPlugin.Hand.HandLeft, Hand.HandRight = OVRPlugin.Hand.HandRight } |
enum | HandFinger { HandFinger.Thumb = OVRPlugin.HandFinger.Thumb, HandFinger.Index = OVRPlugin.HandFinger.Index, HandFinger.Middle = OVRPlugin.HandFinger.Middle, HandFinger.Ring = OVRPlugin.HandFinger.Ring, HandFinger.Pinky = OVRPlugin.HandFinger.Pinky, HandFinger.Max = OVRPlugin.HandFinger.Max } |
enum | TrackingConfidence { TrackingConfidence.Low = OVRPlugin.TrackingConfidence.Low, TrackingConfidence.High = OVRPlugin.TrackingConfidence.High } |
OVRInput.InputDeviceShowState | m_showState[Get] Determines if the controller should be hidden based on held state. |
RayHelper[Get] An optional component for provind shell like ray functionality - highlighting where you're selecting in the UI and responding to pinches / button presses. |
bool | IsDataValid[Get] |
bool | IsDataHighConfidence[Get] |
bool | IsTracked[Get] |
bool | |
bool | IsPointerPoseValid[Get] |
Transform | PointerPose[Get] |
float | HandScale[Get] |
TrackingConfidence | HandConfidence[Get] |
bool | IsDominantHand[Get] |
bool | GetFingerIsPinching ( HandFinger finger ) |
float | GetFingerPinchStrength ( HandFinger finger ) |
TrackingConfidence | GetFingerConfidence ( HandFinger finger ) |
void | OnEnable ( ) |
void | OnDisable ( ) |
void | OnValidate ( ) |
bool | IsPressed ( ) |
bool | IsReleased ( ) |
Transform | |
bool | IsValid ( ) |
bool | IsActive ( ) |
OVRPlugin.Hand | GetHand ( ) |
void | UpdatePointerRay ( OVRInputRayData rayData ) |
None | = OVRPlugin.Hand.None |
HandLeft | = OVRPlugin.Hand.HandLeft |
HandRight | = OVRPlugin.Hand.HandRight |
Thumb | = OVRPlugin.HandFinger.Thumb |
Index | = OVRPlugin.HandFinger.Index |
Middle | = OVRPlugin.HandFinger.Middle |
Ring | = OVRPlugin.HandFinger.Ring |
Pinky | = OVRPlugin.HandFinger.Pinky |
Max | = OVRPlugin.HandFinger.Max |
Low | = OVRPlugin.TrackingConfidence.Low |
High | = OVRPlugin.TrackingConfidence.High |
OVRInput.InputDeviceShowState OVRHand.m_showState |
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Determines if the controller should be hidden based on held state. |
OVRRayHelper OVRHand.RayHelper |
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An optional component for provind shell like ray functionality - highlighting where you're selecting in the UI and responding to pinches / button presses. |
bool OVRHand.IsDataValid |
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No description available.
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bool OVRHand.IsDataHighConfidence |
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No description available.
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bool OVRHand.IsTracked |
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No description available.
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bool OVRHand.IsSystemGestureInProgress |
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No description available.
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bool OVRHand.IsPointerPoseValid |
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No description available.
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Transform OVRHand.PointerPose |
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No description available.
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float OVRHand.HandScale |
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No description available.
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TrackingConfidence OVRHand.HandConfidence |
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No description available.
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bool OVRHand.IsDominantHand |
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No description available.
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bool OVRHand.GetFingerIsPinching ( HandFinger finger ) |
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No description available.
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float OVRHand.GetFingerPinchStrength ( HandFinger finger ) |
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No description available.
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TrackingConfidence OVRHand.GetFingerConfidence ( HandFinger finger ) |
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No description available.
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void OVRHand.OnEnable ( ) |
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No description available.
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void OVRHand.OnDisable ( ) |
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No description available.
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void OVRHand.OnValidate ( ) |
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No description available.
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bool OVRHand.IsPressed ( ) |
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No description available.
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bool OVRHand.IsReleased ( ) |
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No description available.
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Transform OVRHand.GetPointerRayTransform ( ) |
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No description available.
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bool OVRHand.IsValid ( ) |
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No description available.
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bool OVRHand.IsActive ( ) |
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No description available.
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OVRPlugin.Hand OVRHand.GetHand ( ) |
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No description available.
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void OVRHand.UpdatePointerRay ( OVRInputRayData rayData ) |
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No description available.
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