static OVRScreenFade | instance[Get] |
float | currentAlpha[Get] Renders the current alpha value being used to fade the screen. |
float | fadeTime[Get] |
Color | fadeColor[Get] |
bool | fadeOnStart[Get] |
int | renderQueue[Get] The render queue used by the fade mesh. |
void | FadeIn ( ) Start a fade in. |
void | FadeOut ( ) Start a fade out. |
void | SetUIFade ( float level ) Set the UI fade level - fade due to UI in foreground. |
void | SetExplicitFade ( float level ) Override current fade level. |
OVRScreenFade OVRScreenFade.instance |
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No description available.
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float OVRScreenFade.currentAlpha |
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Renders the current alpha value being used to fade the screen. |
float OVRScreenFade.fadeTime |
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No description available.
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Color OVRScreenFade.fadeColor |
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No description available.
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bool OVRScreenFade.fadeOnStart |
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No description available.
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int OVRScreenFade.renderQueue |
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The render queue used by the fade mesh. Reduce this if you need to render on top of it. |
void OVRScreenFade.FadeIn ( ) |
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Start a fade in. |
void OVRScreenFade.FadeOut ( ) |
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Start a fade out. |
void OVRScreenFade.SetUIFade ( float level ) |
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Set the UI fade level - fade due to UI in foreground. |
void OVRScreenFade.SetExplicitFade ( float level ) |
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Override current fade level. Parameters level |