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EyeRenderDesc Struct

Specifies the size and field-of-view for one eye texture.

Overview

Data Fields

Vector2
The horizontal and vertical size of the texture.
Vector2
fov[Get]
The angle of the horizontal and vertical field of view in degrees.
fullFov[Get]
The full information of field of view in degrees.

Details

Fields

Vector2 OVRDisplay.EyeRenderDesc.resolution
The horizontal and vertical size of the texture.
Vector2 OVRDisplay.EyeRenderDesc.fov
The angle of the horizontal and vertical field of view in degrees.
For Symmetric FOV interface compatibility Note this includes the fov angle from both sides
EyeFov OVRDisplay.EyeRenderDesc.fullFov
The full information of field of view in degrees.
When Asymmetric FOV isn't enabled, this returns the maximum fov angle
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