bool | |
eyeDescs[Get] | |
bool | recenterRequested[Get] |
int | |
int |
System.Action | RecenteredPose ( ) Occurs when the head pose is reset. |
Vector3 | acceleration[Get] (Deprecated) Gets the current linear acceleration of the head. |
Vector3 | angularAcceleration[Get] (Deprecated) Gets the current angular acceleration of the head in radians per second per second about each axis. |
Vector3 | velocity[Get] Gets the current linear velocity of the head in meters per second. |
Vector3 | angularVelocity[Get] Gets the current angular velocity of the head in radians per second about each axis. |
latency[Get] Gets the current measured latency values. | |
float | appFramerate[Get] Gets application's frame rate reported by oculus plugin. |
int | recommendedMSAALevel[Get] Gets the recommended MSAA level for optimal quality/performance the current device. |
float[] | Gets the list of available display frequencies supported by this hardware. |
float | displayFrequency[Get] Gets and sets the current display frequency. |
OVRDisplay ( ) Creates an instance of OVRDisplay. | |
void | Update ( ) Updates the internal state of the OVRDisplay. |
void | RecenterPose ( ) Recenters the head pose. |
GetEyeRenderDesc ( UnityEngine.XR.XRNode eye ) Gets the resolution and field of view for the given eye. |
void | UpdateTextures ( ) |
void | ConfigureEyeDesc ( Node eye ) |
| bool OVRDisplay.needsConfigureTexture |
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No description available.
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| EyeRenderDesc [] OVRDisplay.eyeDescs |
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No description available.
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| bool OVRDisplay.recenterRequested |
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No description available.
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| int OVRDisplay.recenterRequestedFrameCount |
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No description available.
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| int OVRDisplay.localTrackingSpaceRecenterCount |
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No description available.
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| System.Action OVRDisplay.RecenteredPose ( ) |
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Occurs when the head pose is reset. |
| Vector3 OVRDisplay.acceleration |
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(Deprecated) Gets the current linear acceleration of the head. |
| Vector3 OVRDisplay.angularAcceleration |
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(Deprecated) Gets the current angular acceleration of the head in radians per second per second about each axis. |
| Vector3 OVRDisplay.velocity |
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Gets the current linear velocity of the head in meters per second. |
| Vector3 OVRDisplay.angularVelocity |
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Gets the current angular velocity of the head in radians per second about each axis. |
| LatencyData OVRDisplay.latency |
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Gets the current measured latency values. |
| float OVRDisplay.appFramerate |
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Gets application's frame rate reported by oculus plugin. |
| int OVRDisplay.recommendedMSAALevel |
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Gets the recommended MSAA level for optimal quality/performance the current device. |
| float [] OVRDisplay.displayFrequenciesAvailable |
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Gets the list of available display frequencies supported by this hardware. |
| float OVRDisplay.displayFrequency |
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Gets and sets the current display frequency. |
| OVRDisplay.OVRDisplay ( ) |
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Creates an instance of OVRDisplay. Called by OVRManager. |
| void OVRDisplay.Update ( ) |
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Updates the internal state of the OVRDisplay. Called by OVRManager. |
| void OVRDisplay.RecenterPose ( ) |
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Recenters the head pose. |
| EyeRenderDesc OVRDisplay.GetEyeRenderDesc ( UnityEngine.XR.XRNode eye ) |
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Gets the resolution and field of view for the given eye. |
| void OVRDisplay.UpdateTextures ( ) |
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No description available.
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| void OVRDisplay.ConfigureEyeDesc ( Node eye ) |
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No description available.
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