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MRUKRoom

MRUKRoom

class MRUKRoom(var anchor: Anchor)

Constructors

NameSummary
MRUKRoom
constructor(anchor: Anchor)

Properties

NameSummary
anchor
var anchor: Anchor
anchors
var anchors: MutableList<Entity>
ceilings
var ceilings: MutableList<Entity>
floors
var floors: MutableList<Entity>
globalMesh
var globalMesh: MRUKMesh?
roomBounds
var roomBounds: Bound3D
walls
var walls: MutableList<Entity>

Functions

NameSummary
destroy
fun destroy()
getKeyWall
fun getKeyWall(): Entity?
isPositionInRoom
fun isPositionInRoom(position: Vector3, testVerticalBounds: Boolean = true): Boolean
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