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AssetReloadSystem

AssetReloadSystem

class AssetReloadSystem(val ctx: <Error class: unknown class>, val meshManager: MeshManager, val glXFManager: GLXFManager) : SystemBase

Constructors

NameSummary
AssetReloadSystem
constructor(ctx: <Error class: unknown class>, meshManager: MeshManager, glXFManager: GLXFManager)

Types

NameSummary
Companion
object Companion

Properties

NameSummary
ctx
val ctx: <Error class: unknown class>
glXFManager
val glXFManager: GLXFManager
meshManager
val meshManager: MeshManager
systemManager
lateinit var systemManager: SystemManager

The system manager that this system is associated with.

Functions

NameSummary
associateSystemManager
fun associateSystemManager(systemManager: SystemManager)

Associates this system with a system manager, used in the Spatial SDK.
delete
open override fun delete(entity: Entity)

System should do any housekeeping based on entity being removed from the scene
destroy
open fun destroy()

System should clean up any and all resources for shutdown
equals
open operator override fun equals(other: Any?): Boolean

Checks if this system is equal to another object.
execute
open override fun execute()

System should perform all the operations based on relevant entities.
getDependencies
open fun getDependencies(): SystemDependencies?

Returns the dependencies of this system.
getScene
fun getScene(): Scene

Returns the scene that this system is associated with.
hashCode
open override fun hashCode(): Int

Returns the hash code of this system.
receivedCompletionIntent
fun receivedCompletionIntent()

Companion

object Companion
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