The value is used in the VoIP system. The value determines how much the audio volume is reduced as the distance between players increases. This helps to create a more immersive experience by making distant players' voices sound fainter.
Member Functions
NetSyncVoipAttenuationValue
( final long ptr )
float getDecibels ( )
fall-off value in decibel
Returns
float
float getDistance ( )
The starting distance of the attenuation value. As the distance between players increases, the audio volumn is reduced.