CheckOverlaps
: bool |
Signature
bool CheckOverlaps |
Labels
: MRUKAnchor.SceneLabels |
Signature
MRUKAnchor.SceneLabels Labels |
LayerMask
: LayerMask |
Signature
LayerMask LayerMask |
MaxIterations
: int |
Signature
int MaxIterations |
OverrideBounds
: float |
Signature
float OverrideBounds |
SpawnAmount
: int |
Signature
int SpawnAmount |
SpawnLocations
: SpawnLocation |
Signature
SpawnLocation SpawnLocations |
SpawnObject
: GameObject |
Signature
GameObject SpawnObject |
SpawnOnStart
: MRUK.RoomFilter |
Signature
MRUK.RoomFilter SpawnOnStart |
SurfaceClearanceDistance
: float |
Signature
float SurfaceClearanceDistance |
StartSpawn
()
|
Starts the spawning process for all rooms.
Signature
void StartSpawn() Returns void |
StartSpawn
(
room
)
|
Starts the spawning process for a specific room.
Signature
void StartSpawn(MRUKRoom room) Parameters Returns void |
| Member |
|---|
Floating |
AnySurface |
VerticalSurfaces |
OnTopOfSurfaces |
HangingDown |