MRUKStart Class
Extends MonoBehaviour
This class is now obsolete.
Please register events directly with the MRUK class. It was previously used to handle scene and room-related events.
UnityEvent sceneLoadedEvent[Get]
Event triggered when the scene is fully loaded.
UnityEvent< MRUKRoom > roomCreatedEvent[Get] Event triggered when a new room is created.
UnityEvent< MRUKRoom > roomUpdatedEvent[Get] Event triggered when a room is updated.
UnityEvent< MRUKRoom > roomRemovedEvent[Get] Event triggered when a room is removed.