Anchor
: OVRAnchor |
The UUID of the anchor, used for serialization.
remarks> When serializing the Anchor, we only serialize its UUID. The handle is not preserved as this is only valid on the device where it is loaded and not across sessions.
Signature
OVRAnchor Anchor |
GlobalMesh
: GlobalMeshData? |
Optional global GlobalMeshData associated with the anchor.
Signature
GlobalMeshData? GlobalMesh |
PlaneBoundary2D
: List< Vector2 > |
A list of 2D vectors representing the boundary of the plane.
Signature
List<Vector2> PlaneBoundary2D |
PlaneBounds
: PlaneBoundsData? |
Optional PlaneBoundsData associated with the anchor.
Signature
PlaneBoundsData? PlaneBounds |
SemanticClassifications
: List< String > |
A list of semantic classifications associated with the anchor.
Signature
List<String> SemanticClassifications |
Transform
: TransformData |
The transformation data associated with the anchor.
Signature
TransformData Transform |
VolumeBounds
: VolumeBoundsData? |
Optional VolumeBoundsData associated with the anchor.
Signature
VolumeBoundsData? VolumeBounds |
Indices
: int[] |
Array of indices that define the triangles of the mesh.
Signature
int [] Indices |
Positions
: Vector3[] |
Array of indices that define the vertices of the mesh.
Signature
Vector3 [] Positions |
Max
: Vector2 |
The maximum vector of the plane bounds.
Signature
Vector2 Max |
Min
: Vector2 |
The minimum vector of the plane bounds.
Signature
Vector2 Min |
Anchor
: OVRAnchor |
The UUID of the room anchor.
When serializing the Anchor, we only serialize its UUID. The handle is not preserved as this is only valid on the device where it is loaded and not across sessions.
Signature
OVRAnchor Anchor |
Anchors
: List< AnchorData > |
A list of rooms within the scene.
Signature
List<AnchorData> Anchors |
RoomLayout
: RoomLayoutData |
The layout of the room, detailing the floor, ceiling, and walls.
Signature
RoomLayoutData RoomLayout |
CeilingUuid
: Guid |
The UUID of the ceiling component.
Signature
Guid CeilingUuid |
FloorUuid
: Guid |
The UUID of the floor component.
Signature
Guid FloorUuid |
WallsUuid
: List< Guid > |
A list of UUIDs for the walls.
Signature
List<Guid> WallsUuid |
CoordinateSystem
: SerializationHelpers.CoordinateSystem |
The coordinate system used in the scene.
Signature
SerializationHelpers.CoordinateSystem CoordinateSystem |
Rooms
: List< RoomData > |
A list of rooms within the scene.
Signature
List<RoomData> Rooms |
Rotation
: Vector3 |
The rotation vector representing orientation in three-dimensional space.
Signature
Vector3 Rotation |
Scale
: Vector3 |
The scale vector representing the size in three-dimensional space.
Signature
Vector3 Scale |
Translation
: Vector3 |
The translation vector representing position in three-dimensional space.
Signature
Vector3 Translation |
Max
: Vector3 |
The maximum vector of the volume bounds.
Signature
Vector3 Max |
Min
: Vector3 |
The minimum vector of the volume bounds.
Signature
Vector3 Min |