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SkeletonDebugGizmos Class

Extends MonoBehaviour
Draws debug gizmos representing a body skeleton.
Joint positions, bones, and joint orientation axes can be drawn, and the visuals sized and colorized as desired. There are two implementations of SkeletonDebugGizmos provided, BodyDebugGizmos and BodyPoseDebugGizmos.

Member Enumerations

Enumeration VisibilityFlags

Joints
= 1 << 0
Axes
= 1 << 1
Bones
= 1 << 2

Properties

float Radius[Get]
VisibilityFlags Visibility[Get]
Color JointColor[Get]
Color BoneColor[Get]

Protected Fields

bool HasNegativeScale[Get]

Protected Functions

abstract bool TryGetJointPose
( int jointId,
out Pose pose )
abstract bool TryGetParentJointId
( int jointId,
out int parent )
void Draw
( int joint,
VisibilityFlags visibility )
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