API reference
API reference
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AudioTrigger Class

Extends MonoBehaviour
Triggers audio clips.
Place this component on a GameObject alongside a <cref="AudioSource" /> component. In an event wrapper, call AudioTrigger.PlayAudio() to trigger the audio.

Properties

float Volume[Get]
MinMaxPair VolumeRandomization[Get]
float Pitch[Get]
MinMaxPair PitchRandomization[Get]
bool Spatialize[Get]
bool Loop[Get]
float ChanceToPlay[Get]

Protected Functions

virtual void Start ( )

Member Functions

void PlayAudio ( )
void InjectAllAudioTrigger
( AudioSource audioSource,
AudioClip [] audioClips )
void InjectAudioSource
( AudioSource audioSource )
void InjectAudioClips
( AudioClip [] audioClips )
void InjectOptionalPlayOnStart
( bool playOnStart )
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