A representation of an infinite plane which can serve as a surface for interactions.
While it is uncommon for a
PlaneSurface to be used on its own (because few interactable elements can be considered infinite planes), it is quite common for multiple different
ClippedPlaneSurfaces to exist on the same plane: consider multiple buttons on a single interactable UI. In such a scenario, many
ClippedPlaneSurfaces can be backed by the same
PlaneSurface, ensuring that they always remain coplanar regardless of edits to the underlying surface.