This is used in most ray interaction prefabs, wizards, and example scenes provided by the
Interaction SDK. Though this class includes a number of customization options and can be set up independently, you should usually start from an example (scene or prefab) rather than trying to add this visual from scratch as this type makes assumptions about certain of its dependencies, such as those added by
InjectRenderer(Renderer) and
InjectMaterialPropertyBlockEditor(MaterialPropertyBlockEditor).