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Overview
CanvasGroupAlphaToggle
CanvasSizeConstraint
ColliderSizeConstraint
GridSpacingScaler
InteractableObjectLabel
MoveRelativeToTarget
MoveRelativeToTargetProvider
Oculus
Interaction
Interaction
ActiveStateGroup
ActiveStateNot
ActiveStateSelector
ActiveStateUnityEventWrapper
ArcTubeVisual
AudioPhysics
AudioPhysics
AudioTrigger
BestHoverInteractorGroup
BestSelectInteractorGroup
Body
CandidateComparer
ClassToClassDecorator
ClassToValueDecorator
Collections
Context
ControllerPointerPose
ControllerRayVisual
ControllerSelector
DPadUnityEventWrapper
DebugTree
DecoratorBase
Demo
DisableRaycaster
DistanceGrabInteractable
DistanceGrabInteractor
DistanceReticles
Editor
FinalAction
FirstHoverInteractorGroup
Grab
GrabAPI
GrabFreePhysicsTransformer
GrabFreeTransformer
GrabInteractable
GrabInteractor
Grabbable
HandDebugGizmos
HandGrab
HandJoint
HandPinchOffset
HandPointerPose
HandRootOffset
HandTrackingConfidenceProvider
HandTranslationUtils
HandVisual
HoverInteractorsGate
IActiveState
ICandidateComparer
ICandidatePosition
ICollidersRef
ICurvedPlane
IDeltaTimeConsumer
IDistanceInteractor
IEvent
IFingerAPI
IFingerUseAPI
IGameObjectFilter
IGrabbable
IHandSphereMap
IHandVisual
IInteractable
IInteractableView
IInteractor
IInteractorView
IMovement
IMovementProvider
IPointable
IPointableCanvas
IPointableElement
IPolyline
IRelativeToRef
IRigidbodyRef
ISelector
ISnapPoseDelegate
ITimeConsumer
ITransformer
IUpdateDriver
ImpactAudio
Input
Interactable
InteractableGroup
InteractableGroupView
InteractableTriggerBroadcaster
InteractableUnityEventWrapper
Interactor
InteractorActiveState
InteractorControllerDecorator
InteractorDebugVisual
InteractorGroup
InteractorUnityEventWrapper
InterfaceAttribute
JoystickPoseMovement
JoystickPoseMovementProvider
Locomotion
MAction
MicroGestureUnityEventWrapper
MinMaxPair
OVR
OVRButtonAxis1D
OVRControllerMatchesProfileActiveState
OneGrabPhysicsJointTransformer
OneGrabRotateTransformer
OneGrabSphereTransformer
OneGrabTranslateTransformer
OptionalAttribute
PhysicsGrabbable
PointableCanvas
PointableCanvasEventArgs
PointableCanvasMesh
PointableCanvasModule
PointableCanvasUnityEventWrapper
PointableElement
PointableUnityEventWrapper
PointerEvent
PointerInteractable
PointerInteractor
PokeInteractable
PokeInteractable
DragThresholdsConfig
MinThresholdsConfig
PositionPinningConfig
RecoilAssistConfig
PokeInteractor
PoseDetection
PoseUtils
PressureBreakable
PressureSquishable
RayInteractable
RayInteractor
Samples
ShoulderEstimatePosition
SkeletonDebugGizmos
SnapInteractable
SnapInteractor
Surfaces
TagSet
TagSetFilter
Throw
TogglerActiveState
TouchHandGrabInteractable
TouchHandGrabInteractor
TransformExtensions
TransformTrackingToWorldTransformer
TransformerUtils
TransformerUtils
TransformsPolyline
TunnelingEffect
TwoGrabPlaneTransformer
TwoGrabRotateTransformer
UITheme
UIThemeManager
UniqueIdentifier
UnityCanvas
UnityXR
ValueToClassDecorator
VersionTextGUI
PageScroll
PanelHoverState
PanelSetup
PbrMaterialDefinition
RectSizeConstraint
RoundedBoxUIProperties
RoundedBoxVideoController
SkinnedRoundedBoxMesh
SwipeGesture
UpdateRoundedBoxAnchorConstraint
VirtualLayout
Code samples
Downloads
Release notes
Supported platforms
Oculus
MinThresholdsConfig Class
Configures the minimum distance required for a
PokeInteractor
to surpass before it can hover a
PokeInteractable
.
This configuration can vary by instance and can be set either through the
Unity
Editor
or by programmatically setting the
PokeInteractable.MinThresholds
property.
Fields
bool
Enabled
[Get]
Sets whether or not this config block is enabled.
If disabled, all values will be ignored and default behavior will apply.
float
MinNormal
[Get]
The minimum distance required for a
PokeInteractor
to surpass before being able to hover, measured along the normal to the surface (in meters).
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Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
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Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
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Devices
Meta Avatars
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Support and legal
Developer policies
Legal
Privacy
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Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
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Support and legal
Developer policies
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