Mixed Reality Utility Kit Getting Started
Updated: Jul 24, 2024
Loading the sample project
Adding the MR Utility Kit Plugin to your own project
- Create a new project or load your existing project.
In Unreal Editor select Edit > Project Settings > (in Plugins section) > Meta XR.
- In the General section, go to the XR API list, and then select Oculus OVRPlugin + OpenXR backend (current recommended).
- In the Mobile section, select Passthrough Enabled, Scene Support and Anchor Support.
- Follow the typical steps for adding a Passthrough Layer to an Unreal project.
- v66 and earlier only: In Unreal Editor select Edit > Plugins from the menu and search for MR Utility Kit. If the plugin was installed successfully you should see it appear, enable the checkbox to active it. If you don’t see it in the list, check that plugin is present in the
Engine\Plugins\Marketplace folder and restart the editor.
You can run the Unreal Editor using Link if you are on a PC. Keep in mind that the Passthrough image only appears in the headset. For Scene API, room data must exist before connecting device; disconnect Link, run Room Setup on your Quest, then reconnect Link.