Develop

DAW-Specific Notes (Retired)

Updated: Jan 19, 2021
End-of-Life Notice for Oculus Spatializer Plugin
The Oculus Spatializer Plugin has been replaced by the Meta XR Audio SDK and is now in end-of-life stage. It will not receive any further support beyond v47. We strongly discourage its use. Please navigate to the Meta XR Audio SDK documentation for your specific engine:
- Meta XR Audio SDK for Unity Native
- Meta XR Audio SDK for FMOD and Unity
- Meta XR Audio SDK for Wwise and Unity
- Meta XR Audio SDK for Unreal Native
- Meta XR Audio SDK for FMOD and Unreal
- Meta XR Audio SDK for Wwise and Unreal
This documentation is no longer being updated and is subject for removal.
This section discusses DAW-specific caveats and issues for the Oculus Spatializer Plugin.
The Oculus Spatializer DAW plugin is a full stereo effect (Left/Right in, Left/Right out). It will only process the incoming Left channel and allow you to move this monophonic signal through 3D space. Some DAWs will work properly when assigning a stereo effect to a monophonic channel, while others will require workarounds.
The Meta XR Audio SDK, which replaces the Oculus Spatializer Plugin, does not include DAW or VST plugin functionality. There is no equivalent replacement for DAW-based spatial audio workflows.
Up to 64 sounds running through the bus could be spatialized. This was the default limit configured in the VST plugin.
The DAW versions and compatibility results listed below reflect testing performed during the Oculus Spatializer Plugin's active development period. They do not represent current DAW versions.
DAWWindowsmacOSAdditional notes
Ableton Live 9.1.7
Yes
Not tested
 
Adobe Audition 8.1
Yes
Yes
 
PreSonus Studio One 2.6.5
Partial
Not tested
Mono track not supported. Use a stereo track; the plugin will collapse channels to mono automatically. You may also send the mono track to the plugin as a send/return effect instead of as an insert effect.
Reaper 6.5
Yes
Not tested
Multicore usage must be turned off when rendering out an ambisonic stream. This can be set by navigating to: Options > Preferences > Buffering and setting Audio reading/processing threads to 0.
Steinberg Nuendo 6.5 / Steinberg Cubase 8
Partial
Not tested
Placing a stereo insert effect onto a mono track is not supported. Solution 1: Place your mono sound on a stereo track, with the OSP as an insert effect. Solution 2: Convert your mono source into a stereo source. The left channel of the source will be affected; there is no right channel selection or stereo to mono collapse feature in the plugin. Solution 3: Use a stereo send from a mono source.