AddedSamples
: int
[Get] |
The total number of samples currently added to this stream
Signature
int Meta.Voice.Audio.IAudioClipStream.AddedSamples |
Channels
: int
[Get] |
A getter for the current number of channels in this audio data stream
Signature
int Meta.Voice.Audio.IAudioClipStream.Channels |
ExpectedSamples
: int
[Get] |
The total number of samples expected from the stream. When streaming, this is not set until the stream is complete.
Signature
int Meta.Voice.Audio.IAudioClipStream.ExpectedSamples |
IsComplete
: bool
[Get] |
Whether or not the stream has been completed by receiving the total sample count and applying all samples.
Signature
bool Meta.Voice.Audio.IAudioClipStream.IsComplete |
IsReady
: bool
[Get] |
Whether or not the stream is ready for playback
Signature
bool Meta.Voice.Audio.IAudioClipStream.IsReady |
Length
: float
[Get] |
The known length of the stream in seconds. Typically TotalSamples / (Channels * SampleRate)
Signature
float Meta.Voice.Audio.IAudioClipStream.Length |
OnAddSamples
: AudioClipStreamSampleDelegate
[Get][Set] |
The callback delegate for stream samples added.
Signature
AudioClipStreamSampleDelegate Meta.Voice.Audio.IAudioClipStream.OnAddSamples |
OnStreamComplete
: AudioClipStreamDelegate
[Get][Set] |
The callback delegate for stream completion once SetContentLength is called & all samples have been added via the AddSamples(float[] samples) method. This can be set externally but should only be called within the clip stream itself.
Signature
AudioClipStreamDelegate Meta.Voice.Audio.IAudioClipStream.OnStreamComplete |
OnStreamReady
: AudioClipStreamDelegate
[Get][Set] |
The callback delegate for stream ready for playback. This can be set externally but should only be called within the clip stream itself.
Signature
AudioClipStreamDelegate Meta.Voice.Audio.IAudioClipStream.OnStreamReady |
OnStreamUnloaded
: AudioClipStreamDelegate
[Get][Set] |
The callback when the stream has unloaded all data
Signature
AudioClipStreamDelegate Meta.Voice.Audio.IAudioClipStream.OnStreamUnloaded |
OnStreamUpdated
: AudioClipStreamDelegate
[Get][Set] |
The callback delegate for stream update if any additional data such as the AudioClip is expected to update mid stream. This can be set externally but should only be called within the clip stream itself.
Signature
AudioClipStreamDelegate Meta.Voice.Audio.IAudioClipStream.OnStreamUpdated |
SampleRate
: int
[Get] |
A getter for the current sample rate of how many samples per second should be played
Signature
int Meta.Voice.Audio.IAudioClipStream.SampleRate |
StreamReadyLength
: float
[Get] |
A getter for the minimum length in seconds required before the stream is considered ready for playback.
Signature
float Meta.Voice.Audio.IAudioClipStream.StreamReadyLength |
TotalSamples
: int
[Get] |
The maximum known total of samples currently in this stream. Typically Max(AddedSamples, ExpectedSamples)
Signature
int Meta.Voice.Audio.IAudioClipStream.TotalSamples |
AddSamples
(
samples
, offset
, length
)
|
Adds a sample buffer to the current stream in its entirety.
Signature
void Meta.Voice.Audio.IAudioClipStream.AddSamples(float[] samples, int offset, int length) Parameters samples: float []
A buffer of decoded floats that were decoded
offset: int
The offset of the buffer to be used
length: int
The total samples to be used
Returns void |
SetExpectedSamples
(
expectedSamples
)
|
Calls on occasions where the total samples are known. Either prior to a disk load or following a stream completion.
Signature
void Meta.Voice.Audio.IAudioClipStream.SetExpectedSamples(int expectedSamples) Parameters expectedSamples: int
The final number of samples expected to be received
Returns void |
Unload
()
|
Called when clip stream should be completely removed from RAM
Signature
void Meta.Voice.Audio.IAudioClipStream.Unload() Returns void |