CanSetElapsedSamples
: override bool |
Elapsed samples can be used for animation progress
Signature
override bool Meta.Voice.Audio.SimulatedAudioPlayer.CanSetElapsedSamples |
ElapsedSamples
: override int |
The currently elapsed sample count
Signature
override int Meta.Voice.Audio.SimulatedAudioPlayer.ElapsedSamples |
IsPlaying
: override bool |
Whether the player is currently playing back audio
Signature
override bool Meta.Voice.Audio.SimulatedAudioPlayer.IsPlaying |
Logger
: IVLogger
[Get] |
Handles error logging
Signature
IVLogger Meta.Voice.Audio.SimulatedAudioPlayer.Logger |
Play
(
offsetSamples
)
|
Begins fake playback at a specified offset.
Signature
override void Meta.Voice.Audio.SimulatedAudioPlayer.Play(int offsetSamples=0) Parameters offsetSamples: int
The starting offset of the clip in samples
Returns override void |
GetPlaybackErrors
()
|
No playback errors possible
Signature
override string Meta.Voice.Audio.SimulatedAudioPlayer.GetPlaybackErrors() Returns override string |
Init
()
|
No initialization required
Signature
override void Meta.Voice.Audio.SimulatedAudioPlayer.Init() Returns override void |
Pause
()
|
Performs a pause if the current clip is playing
Signature
override void Meta.Voice.Audio.SimulatedAudioPlayer.Pause() Returns override void |
Resume
()
|
Performs a resume if the current clip is paused
Signature
override void Meta.Voice.Audio.SimulatedAudioPlayer.Resume() Returns override void |
Stop
()
|
Stops playback & removes the current clip reference
Signature
override void Meta.Voice.Audio.SimulatedAudioPlayer.Stop() Returns override void |