cameraRig
: OVRCameraRig |
The OVRCameraRig for the scene, containing representations of the various XR input and output modalities.
This field is not used by OVRControllerDrivenHandPosesSample itself, but can be accessed by dependent types which may have a dependency on the rig.
Signature
OVRCameraRig cameraRig |
SetControllerDrivenHandPosesTypeToControllerConforming
()
|
Sets the mode of the controller-driven hands simulation to OVRManager.ControllerDrivenHandPosesType.ConformingToController and updates sample state correspondingly.
Subsequent calls to either SetControllerDrivenHandPosesTypeToNone or SetControllerDrivenHandPosesTypeToNatural will override these changes.
Signature
void SetControllerDrivenHandPosesTypeToControllerConforming() Returns void |
SetControllerDrivenHandPosesTypeToNatural
()
|
Sets the mode of the controller-driven hands simulation to OVRManager.ControllerDrivenHandPosesType.Natural and updates sample state correspondingly.
Subsequent calls to either SetControllerDrivenHandPosesTypeToNone or SetControllerDrivenHandPosesTypeToControllerConforming will override these changes.
Signature
void SetControllerDrivenHandPosesTypeToNatural() Returns void |
SetControllerDrivenHandPosesTypeToNone
()
|
Sets the mode of the controller-driven hands simulation to OVRManager.ControllerDrivenHandPosesType.None and updates sample state correspondingly.
Subsequent calls to either SetControllerDrivenHandPosesTypeToControllerConforming or SetControllerDrivenHandPosesTypeToNatural will override these changes.
Signature
void SetControllerDrivenHandPosesTypeToNone() Returns void |