_centerEyeCamera
: Camera |
Signature
Camera _centerEyeCamera |
_leftEyeCamera
: Camera |
Signature
Camera _leftEyeCamera |
_previousTrackingSpaceTransform
: Matrix4x4 |
Signature
Matrix4x4 _previousTrackingSpaceTransform |
_rightEyeCamera
: Camera |
Signature
Camera _rightEyeCamera |
_skipUpdate
: bool |
Signature
bool _skipUpdate |
centerEyeAnchorName
: readonly string |
Signature
readonly string centerEyeAnchorName |
leftControllerAnchorName
: readonly string |
Signature
readonly string leftControllerAnchorName |
leftControllerInHandAnchorName
: readonly string |
Signature
readonly string leftControllerInHandAnchorName |
leftEyeAnchorName
: readonly string |
Signature
readonly string leftEyeAnchorName |
leftHandAnchorDetachedName
: readonly string |
Signature
readonly string leftHandAnchorDetachedName |
leftHandAnchorName
: readonly string |
Signature
readonly string leftHandAnchorName |
leftHandOnControllerAnchorName
: readonly string |
Signature
readonly string leftHandOnControllerAnchorName |
rightControllerAnchorName
: readonly string |
Signature
readonly string rightControllerAnchorName |
rightControllerInHandAnchorName
: readonly string |
Signature
readonly string rightControllerInHandAnchorName |
rightEyeAnchorName
: readonly string |
Signature
readonly string rightEyeAnchorName |
rightHandAnchorDetachedName
: readonly string |
Signature
readonly string rightHandAnchorDetachedName |
rightHandAnchorName
: readonly string |
Signature
readonly string rightHandAnchorName |
rightHandOnControllerAnchorName
: readonly string |
Signature
readonly string rightHandOnControllerAnchorName |
trackerAnchorName
: readonly string |
Signature
readonly string trackerAnchorName |
trackingSpaceName
: readonly string |
Signature
readonly string trackingSpaceName |
disableEyeAnchorCameras
: bool |
If true, the cameras on the eyeAnchors will be disabled.
Signature
bool disableEyeAnchorCameras |
useFixedUpdateForTracking
: bool |
If true, all tracked anchors are updated in FixedUpdate instead of Update to favor physics fidelity.
Signature
bool useFixedUpdateForTracking |
usePerEyeCameras
: bool |
If true, separate cameras will be used for the left and right eyes.
Signature
bool usePerEyeCameras |
centerEyeAnchor
: Transform
[Get] |
Always coincides with average of the left and right eye poses.
Signature
Transform centerEyeAnchor |
leftControllerAnchor
: Transform
[Get] |
Anchors controller pose to fix offset issues for the left hand.
Signature
Transform leftControllerAnchor |
leftControllerInHandAnchor
: Transform
[Get] |
Coincides with the pose of the left controller when it is in a hand.
Signature
Transform leftControllerInHandAnchor |
leftEyeAnchor
: Transform
[Get] |
Always coincides with the pose of the left eye.
Signature
Transform leftEyeAnchor |
leftEyeCamera
: Camera
[Get] |
The left eye camera.
Signature
Camera leftEyeCamera |
leftHandAnchor
: Transform
[Get] |
Always coincides with the pose of the left active input device.
Signature
Transform leftHandAnchor |
leftHandAnchorDetached
: Transform
[Get] |
Coincides with the pose of the left input device if it is detached.
Signature
Transform leftHandAnchorDetached |
leftHandOnControllerAnchor
: Transform
[Get] |
Coincides with the pose of the left hand when it is on a controller.
Signature
Transform leftHandOnControllerAnchor |
rightControllerAnchor
: Transform
[Get] |
Anchors controller pose to fix offset issues for the right hand.
Signature
Transform rightControllerAnchor |
rightControllerInHandAnchor
: Transform
[Get] |
Coincides with the pose of the right controller when it is in a hand.
Signature
Transform rightControllerInHandAnchor |
rightEyeAnchor
: Transform
[Get] |
Always coincides with the pose of the right eye.
Signature
Transform rightEyeAnchor |
rightEyeCamera
: Camera
[Get] |
The right eye camera.
Signature
Camera rightEyeCamera |
rightHandAnchor
: Transform
[Get] |
Always coincides with the pose of the right active input device.
Signature
Transform rightHandAnchor |
rightHandAnchorDetached
: Transform
[Get] |
Coincides with the pose of the left input device if it is detached.
Signature
Transform rightHandAnchorDetached |
rightHandOnControllerAnchor
: Transform
[Get] |
Coincides with the pose of the right hand when it is on a controller.
Signature
Transform rightHandOnControllerAnchor |
trackerAnchor
: Transform
[Get] |
Always coincides with the pose of the sensor.
Signature
Transform trackerAnchor |
trackingSpace
: Transform
[Get] |
Provides a root transform for all anchors in tracking space.
Signature
Transform trackingSpace |
TrackingSpaceChanged
: Action< Transform > |
Occurs when the trackingSpace's transform changes.
This event provides a single argument: the Transform of the tracking space. This is the same as the trackingSpace property.
Signature
Action<Transform> TrackingSpaceChanged |
UpdatedAnchors
: System.Action< OVRCameraRig > |
Occurs when the eye pose anchors have been set.
Signature
System.Action<OVRCameraRig> UpdatedAnchors |
Awake
()
|
Signature
virtual void Awake() Returns void |
CheckForAnchorsInParent
()
|
Signature
void CheckForAnchorsInParent() Returns void |
CheckForTrackingSpaceChangesAndRaiseEvent
()
|
Checks for changes to trackingSpace's transform and, if it has changed, raises the TrackingSpaceChanged event.
This method compares the trackingSpace transform's localToWorldMatrix matrix against its value during the last invocation of this method.
If trackingSpace is null, this method has no effect.
Signature
virtual void CheckForTrackingSpaceChangesAndRaiseEvent() Returns void |
ConfigureAnchor
(
root
, name
)
|
Signature
virtual Transform ConfigureAnchor(Transform root, string name) Parameters root: Transformname: stringReturns Transform |
FixedUpdate
()
|
Signature
virtual void FixedUpdate() Returns void |
OnBeforeRenderCallback
()
|
Signature
virtual void OnBeforeRenderCallback() Returns void |
OnDestroy
()
|
Signature
virtual void OnDestroy() Returns void |
RaiseUpdatedAnchorsEvent
()
|
Signature
virtual void RaiseUpdatedAnchorsEvent() Returns void |
Start
()
|
Signature
virtual void Start() Returns void |
Update
()
|
Signature
virtual void Update() Returns void |
UpdateAnchors
(
updateEyeAnchors
, updateHandAnchors
)
|
Signature
virtual void UpdateAnchors(bool updateEyeAnchors, bool updateHandAnchors) Parameters updateEyeAnchors: boolupdateHandAnchors: boolReturns void |
ComputeTrackReferenceMatrix
()
|
Signature
virtual Matrix4x4 ComputeTrackReferenceMatrix() Returns Matrix4x4 |
EnsureGameObjectIntegrity
()
|
Signature
virtual void EnsureGameObjectIntegrity() Returns void |