orientation
: Quaternion |
The orientation.
Signature
Quaternion OVRPose.orientation |
position
: Vector3 |
The position.
Signature
Vector3 OVRPose.position |
identity
: OVRPose
[Get] |
A pose with no translation or rotation.
Signature
OVRPose OVRPose.identity |
Equals
(
obj
)
|
Signature
override bool OVRPose.Equals(System.Object obj) Parameters obj: System.ObjectReturns override bool |
flipZ
()
|
Converts the pose from left- to right-handed or vice-versa.
Signature
OVRPose OVRPose.flipZ() Returns OVRPose |
GetHashCode
()
|
Signature
override int OVRPose.GetHashCode() Returns override int |
Inverse
()
| |
Rotate180AlongX
()
|
Signature
OVRPose OVRPose.Rotate180AlongX() Returns OVRPose |
ToPosef
()
|
Signature
OVRPlugin.Posef OVRPose.ToPosef() Returns OVRPlugin.Posef |
ToPosef_Legacy
()
|
Signature
OVRPlugin.Posef OVRPose.ToPosef_Legacy() Returns OVRPlugin.Posef |
operator!=
(
x
, y
)
| |
operator*
(
lhs
, rhs
)
| |
operator==
(
x
, y
)
|