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OVRTriangleMesh Struct

Extends IEquatable< OVRTriangleMesh >
Represents the Triangle Mesh component of an OVRAnchor.
This component can be accessed from an OVRAnchor that supports it by calling OVRAnchor.GetComponent<T> from the anchor.

Static Fields

Null : readonly OVRTriangleMesh
A null representation of an OVRTriangleMesh.
Use this to compare with another component to determine whether it is null.
Signature
readonly OVRTriangleMesh OVRTriangleMesh.Null

Properties

[Get]
Signature
ulong IOVRAnchorComponent<OVRTriangleMesh>. OVRTriangleMesh.Handle
IsEnabled : bool
[Get]
True if this component is enabled and no change to its enabled status is pending.
Signature
bool OVRTriangleMesh.IsEnabled
IsNull : bool
[Get]
Whether this object represents a valid anchor component.
Signature
bool OVRTriangleMesh.IsNull
Type : SpaceComponentType IOVRAnchorComponent< OVRTriangleMesh >.
[Get]
Signature
SpaceComponentType IOVRAnchorComponent<OVRTriangleMesh>. OVRTriangleMesh.Type

Methods

Equals ( other )
Compares this component for equality with other .
Signature
bool OVRTriangleMesh.Equals(OVRTriangleMesh other)
Parameters
other: OVRTriangleMesh  The other component to compare with.
Returns
bool  True if both components belong to the same OVRAnchor, otherwise false.
Equals ( obj )
Compares this component for equality with obj .
Signature
override bool OVRTriangleMesh.Equals(object obj)
Parameters
obj: object  The object to compare with.
Returns
override bool  True if obj is an OVRTriangleMesh and Equals(OVRTriangleMesh) is true, otherwise false.
FromAnchor ( anchor )
Signature
OVRTriangleMesh IOVRAnchorComponent< OVRTriangleMesh >. OVRTriangleMesh.FromAnchor(OVRAnchor anchor)
Parameters
anchor: OVRAnchor
GetHashCode ()
Gets a hashcode suitable for use in a Dictionary or HashSet.
Signature
override int OVRTriangleMesh.GetHashCode()
Returns
override int  A hashcode for this component.
ScheduleGetMeshJob ( positions , indices , dependencies )
Schedules a job to get an anchor's triangle mesh.
This schedules jobs with the Unity Job system to retrieve the mesh data and then perform the necessary conversion to Unity's coordinate space (see TryGetMeshRawUntransformed).
The caller owns the memory of the input arrays and is responsible for allocating them to the appropriate size before passing them to this method. Use TryGetCounts to determine the required size of each array. Note that indices should be three times the number of triangles (triangleCount) indicated by TryGetCounts.
If the triangle mesh cannot be retrieved, all indices will be set to zero. Use this to check for success after the job completes. For example, if the first three indices are zero, then the mesh is not valid.
Signature
JobHandle OVRTriangleMesh.ScheduleGetMeshJob(NativeArray< Vector3 > positions, NativeArray< int > indices, JobHandle dependencies=default)
Parameters
positions: NativeArray< Vector3 >  The vertex positions of the triangle mesh.
indices: NativeArray< int >  The triangle indices of the triangle mesh.
dependencies: JobHandle  (Optional) A job on which the new jobs will depend.
Returns
JobHandle  Returns the handle associated with the new job.
SetEnabledAsync ( enabled , timeout )
Signature
OVRTask< bool > IOVRAnchorComponent< OVRTriangleMesh >. OVRTriangleMesh.SetEnabledAsync(bool enabled, double timeout)
Parameters
enabled: bool
timeout: double
ToString ()
Gets a string representation of this component.
Signature
override string OVRTriangleMesh.ToString()
Returns
override string  A string representation of this component.
TryGetCounts ( vertexCount , triangleCount )
Gets the number of vertices and triangles in the mesh.
Use this method to get the required sizes of the vertex and triangle index buffers. The length of the indices array passed to TryGetMesh and triangleCount .
This method is thread-safe.
Signature
bool OVRTriangleMesh.TryGetCounts(out int vertexCount, out int triangleCount)
Parameters
vertexCount: out int  The number of vertices in the mesh.
triangleCount: out int  The number of triangles in the mesh. There are three times as many indices.
Returns
bool  True if the counts were retrieved; otherwise, false.
TryGetMesh ( positions , indices )
Gets the triangle mesh.
The caller owns the memory of the input arrays and is responsible for allocating them to the appropriate size before passing them to this method. Use TryGetCounts to determine the required size of each array. Note that indices should be three times the number of triangles (triangleCount) indicated by TryGetCounts.
This method is thread-safe.
Signature
bool OVRTriangleMesh.TryGetMesh(NativeArray< Vector3 > positions, NativeArray< int > indices)
Parameters
positions: NativeArray< Vector3 >  The vertex positions of the mesh.
indices: NativeArray< int >  The triangle indices of the mesh.
Returns
bool  True if the mesh data was retrieved; otherwise, false.
TryGetMeshRawUntransformed ( positions , indices )
Gets the raw, untransformed triangle mesh.
Signature
bool OVRTriangleMesh.TryGetMeshRawUntransformed(NativeArray< Vector3 > positions, NativeArray< int > indices)
Parameters
positions: NativeArray< Vector3 >  The vertex positions of the mesh.
indices: NativeArray< int >  The triangle indices of the mesh.
Returns
bool  True if the mesh data was retrieved; otherwise, false.

Static Methods

operator!= ( lhs , rhs )
Compares two components for inequality.
Signature
static bool OVRTriangleMesh.operator!=(OVRTriangleMesh lhs, OVRTriangleMesh rhs)
Parameters
lhs: OVRTriangleMesh  The component to compare with rhs .
rhs: OVRTriangleMesh  The component to compare with lhs .
Returns
bool  True if the components do not belong to the same OVRAnchor, otherwise false.
operator== ( lhs , rhs )
Compares two components for equality.
Signature
static bool OVRTriangleMesh.operator==(OVRTriangleMesh lhs, OVRTriangleMesh rhs)
Parameters
lhs: OVRTriangleMesh  The component to compare with rhs .
rhs: OVRTriangleMesh  The component to compare with lhs .
Returns
bool  True if both components belong to the same OVRAnchor, otherwise false.