HandAlignment
: HandAlignType
[Get] |
Signature
HandAlignType Oculus.Interaction.HandGrab.IHandGrabInteractable.HandAlignment |
PalmGrabRules
: GrabbingRule
[Get] |
Signature
GrabbingRule Oculus.Interaction.HandGrab.IHandGrabInteractable.PalmGrabRules |
PinchGrabRules
: GrabbingRule
[Get] |
Signature
GrabbingRule Oculus.Interaction.HandGrab.IHandGrabInteractable.PinchGrabRules |
Slippiness
: float
[Get] |
Signature
float Oculus.Interaction.HandGrab.IHandGrabInteractable.Slippiness |
SupportedGrabTypes
: GrabTypeFlags
[Get] |
Signature
GrabTypeFlags Oculus.Interaction.HandGrab.IHandGrabInteractable.SupportedGrabTypes |
UsesHandPose
: bool
[Get] |
Signature
bool Oculus.Interaction.HandGrab.IHandGrabInteractable.UsesHandPose |
CalculateBestPose
(
userPose
, handScale
, handedness
, result
)
|
Signature
bool Oculus.Interaction.HandGrab.IHandGrabInteractable.CalculateBestPose(Pose userPose, float handScale, Handedness handedness, ref HandGrabResult result) Parameters Returns bool |
CalculateBestPose
(
userPose
, offset
, relativeTo
, handScale
, handedness
, result
)
|
Signature
void Oculus.Interaction.HandGrab.IHandGrabInteractable.CalculateBestPose(in Pose userPose, in Pose offset, Transform relativeTo, float handScale, Handedness handedness, ref HandGrabResult result) Parameters userPose: in Poseoffset: in PoserelativeTo: TransformhandScale: floathandedness: Handednessresult: ref HandGrabResultReturns void |
GenerateMovement
(
from
, to
)
|
Signature
IMovement Oculus.Interaction.HandGrab.IHandGrabInteractable.GenerateMovement(in Pose from, in Pose to) Parameters from: in Poseto: in PoseReturns IMovement |
SupportsHandedness
(
handedness
)
|
Signature
bool Oculus.Interaction.HandGrab.IHandGrabInteractable.SupportsHandedness(Handedness handedness) Parameters handedness: HandednessReturns bool |