_started
: bool |
Signature
bool Oculus.Interaction.UnityCanvas.CanvasRenderTexture._started |
OnUpdateRenderTexture
: Action< Texture > |
Signature
Action<Texture> Oculus.Interaction.UnityCanvas.CanvasRenderTexture.OnUpdateRenderTexture |
DEFAULT_UI_LAYERMASK
: const int |
Signature
const int Oculus.Interaction.UnityCanvas.CanvasRenderTexture.DEFAULT_UI_LAYERMASK |
OverlayCamera
: Camera
[Get] |
Signature
Camera Oculus.Interaction.UnityCanvas.CanvasRenderTexture.OverlayCamera |
RenderingLayers
: LayerMask
[Get] |
Signature
LayerMask Oculus.Interaction.UnityCanvas.CanvasRenderTexture.RenderingLayers |
RenderScale
: int
[Get][Set] |
Signature
int Oculus.Interaction.UnityCanvas.CanvasRenderTexture.RenderScale |
Texture
: Texture
[Get] |
Signature
Texture Oculus.Interaction.UnityCanvas.CanvasRenderTexture.Texture |
CreateChildObject
(
name
)
|
Signature
GameObject Oculus.Interaction.UnityCanvas.CanvasRenderTexture.CreateChildObject(string name) Parameters name: stringReturns GameObject |
OnDisable
()
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasRenderTexture.OnDisable() Returns void |
OnEnable
()
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasRenderTexture.OnEnable() Returns void |
Start
()
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasRenderTexture.Start() Returns void |
UpdateCamera
()
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasRenderTexture.UpdateCamera() Returns void |
UpdateRenderTexture
()
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasRenderTexture.UpdateRenderTexture() Returns void |
CalcAutoResolution
()
|
Signature
Vector2Int Oculus.Interaction.UnityCanvas.CanvasRenderTexture.CalcAutoResolution() Returns Vector2Int |
GetBaseResolutionToUse
()
|
Signature
Vector2Int Oculus.Interaction.UnityCanvas.CanvasRenderTexture.GetBaseResolutionToUse() Returns Vector2Int |
GetScaledResolutionToUse
()
|
Signature
Vector2Int Oculus.Interaction.UnityCanvas.CanvasRenderTexture.GetScaledResolutionToUse() Returns Vector2Int |
InjectAllCanvasRenderTexture
(
canvas
, pixelsPerUnit
, renderScale
, renderingLayers
, generateMipMaps
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasRenderTexture.InjectAllCanvasRenderTexture(Canvas canvas, int pixelsPerUnit, int renderScale, LayerMask renderingLayers, bool generateMipMaps) Parameters canvas: CanvaspixelsPerUnit: intrenderScale: intrenderingLayers: LayerMaskgenerateMipMaps: boolReturns void |
InjectCanvas
(
canvas
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasRenderTexture.InjectCanvas(Canvas canvas) Parameters canvas: CanvasReturns void |
InjectGenerateMipMaps
(
generateMipMaps
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasRenderTexture.InjectGenerateMipMaps(bool generateMipMaps) Parameters generateMipMaps: boolReturns void |
InjectPixelsPerUnit
(
pixelsPerUnit
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasRenderTexture.InjectPixelsPerUnit(int pixelsPerUnit) Parameters pixelsPerUnit: intReturns void |
InjectRenderingLayers
(
renderingLayers
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasRenderTexture.InjectRenderingLayers(LayerMask renderingLayers) Parameters renderingLayers: LayerMaskReturns void |
InjectRenderScale
(
renderScale
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasRenderTexture.InjectRenderScale(int renderScale) Parameters renderScale: intReturns void |
PixelsToUnits
(
pixels
)
|
Signature
float Oculus.Interaction.UnityCanvas.CanvasRenderTexture.PixelsToUnits(float pixels) Parameters pixels: floatReturns float |
UnitsToPixels
(
units
)
|
Signature
float Oculus.Interaction.UnityCanvas.CanvasRenderTexture.UnitsToPixels(float units) Parameters units: floatReturns float |
Canvas
: readonly string |
Signature
readonly string Oculus.Interaction.UnityCanvas.CanvasRenderTexture.Properties.Canvas |
DimensionDriveMode
: readonly string |
Signature
readonly string Oculus.Interaction.UnityCanvas.CanvasRenderTexture.Properties.DimensionDriveMode |
GenerateMipMaps
: readonly string |
Signature
readonly string Oculus.Interaction.UnityCanvas.CanvasRenderTexture.Properties.GenerateMipMaps |
PixelsPerUnit
: readonly string |
Signature
readonly string Oculus.Interaction.UnityCanvas.CanvasRenderTexture.Properties.PixelsPerUnit |
RenderLayers
: readonly string |
Signature
readonly string Oculus.Interaction.UnityCanvas.CanvasRenderTexture.Properties.RenderLayers |
RenderScale
: readonly string |
Signature
readonly string Oculus.Interaction.UnityCanvas.CanvasRenderTexture.Properties.RenderScale |
Resolution
: readonly string |
Signature
readonly string Oculus.Interaction.UnityCanvas.CanvasRenderTexture.Properties.Resolution |
| Member |
|---|
Auto |
Manual |