GenerateMesh
(
verts
, tris
, uvs
)
|
Signature
override void Oculus.Interaction.UnityCanvas.CanvasRect.GenerateMesh(out List< Vector3 > verts, out List< int > tris, out List< Vector2 > uvs) Parameters verts: out List< Vector3 >tris: out List< int >uvs: out List< Vector2 >Returns override void |
MeshInverseTransform
(
localPosition
)
|
Signature
override Vector3 Oculus.Interaction.UnityCanvas.CanvasRect.MeshInverseTransform(Vector3 localPosition) Parameters localPosition: Vector3Returns override Vector3 |
InjectAllCanvasRect
(
canvasRenderTexture
, meshFilter
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasRect.InjectAllCanvasRect(CanvasRenderTexture canvasRenderTexture, MeshFilter meshFilter) Parameters canvasRenderTexture: CanvasRenderTexturemeshFilter: MeshFilterReturns void |