_canvasRenderTexture
: CanvasRenderTexture |
The canvas texture that will be rendered.
Signature
CanvasRenderTexture Oculus.Interaction.UnityCanvas.CanvasMeshRenderer._canvasRenderTexture |
_material
: Material |
Signature
Material Oculus.Interaction.UnityCanvas.CanvasMeshRenderer._material |
_meshRenderer
: MeshRenderer |
The mesh renderer that will be driven.
Signature
MeshRenderer Oculus.Interaction.UnityCanvas.CanvasMeshRenderer._meshRenderer |
_renderingMode
: int |
Determines the shader used for rendering.
For details on these rendering modes, see https://developer.oculus.com/documentation/unity/unity-isdk-curved-canvases/#rendermodes.
Signature
int Oculus.Interaction.UnityCanvas.CanvasMeshRenderer._renderingMode |
_started
: bool |
Signature
bool Oculus.Interaction.UnityCanvas.CanvasMeshRenderer._started |
GetAlphaCutoutThreshold
()
|
Signature
virtual float Oculus.Interaction.UnityCanvas.CanvasMeshRenderer.GetAlphaCutoutThreshold() Returns float |
GetShaderName
()
|
Signature
virtual string Oculus.Interaction.UnityCanvas.CanvasMeshRenderer.GetShaderName() Returns string |
HandleUpdateRenderTexture
(
texture
)
|
Signature
virtual void Oculus.Interaction.UnityCanvas.CanvasMeshRenderer.HandleUpdateRenderTexture(Texture texture) Parameters texture: TextureReturns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.UnityCanvas.CanvasMeshRenderer.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.UnityCanvas.CanvasMeshRenderer.OnEnable() Returns void |
SetAdditionalProperties
(
block
)
|
Signature
virtual void Oculus.Interaction.UnityCanvas.CanvasMeshRenderer.SetAdditionalProperties(MaterialPropertyBlock block) Parameters block: MaterialPropertyBlockReturns void |
Start
()
|
Signature
virtual void Oculus.Interaction.UnityCanvas.CanvasMeshRenderer.Start() Returns void |
InjectAllCanvasMeshRenderer
(
canvasRenderTexture
, meshRenderer
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasMeshRenderer.InjectAllCanvasMeshRenderer(CanvasRenderTexture canvasRenderTexture, MeshRenderer meshRenderer) Parameters canvasRenderTexture: CanvasRenderTexturemeshRenderer: MeshRendererReturns void |
InjectCanvasRenderTexture
(
canvasRenderTexture
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasMeshRenderer.InjectCanvasRenderTexture(CanvasRenderTexture canvasRenderTexture) Parameters canvasRenderTexture: CanvasRenderTextureReturns void |
InjectMeshRenderer
(
meshRenderer
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasMeshRenderer.InjectMeshRenderer(MeshRenderer meshRenderer) Parameters meshRenderer: MeshRendererReturns void |
InjectOptionalAlphaCutoutThreshold
(
alphaCutoutThreshold
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasMeshRenderer.InjectOptionalAlphaCutoutThreshold(float alphaCutoutThreshold) Parameters alphaCutoutThreshold: floatReturns void |
InjectOptionalRenderingMode
(
renderingMode
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasMeshRenderer.InjectOptionalRenderingMode(RenderingMode renderingMode) Parameters renderingMode: RenderingModeReturns void |
InjectOptionalUseAlphaToMask
(
useAlphaToMask
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasMeshRenderer.InjectOptionalUseAlphaToMask(bool useAlphaToMask) Parameters useAlphaToMask: boolReturns void |
AlphaCutoutThreshold
: readonly string |
Signature
readonly string Oculus.Interaction.UnityCanvas.CanvasMeshRenderer.Properties.AlphaCutoutThreshold |
RenderingMode
: readonly string |
Signature
readonly string Oculus.Interaction.UnityCanvas.CanvasMeshRenderer.Properties.RenderingMode |
UseAlphaToMask
: readonly string |
Signature
readonly string Oculus.Interaction.UnityCanvas.CanvasMeshRenderer.Properties.UseAlphaToMask |