_canvasRenderTexture
: CanvasRenderTexture |
Mesh construction will be driven by this texture.
Signature
CanvasRenderTexture Oculus.Interaction.UnityCanvas.CanvasMesh._canvasRenderTexture |
_meshCollider
: MeshCollider |
Optional mesh collider that will be driven.
Signature
MeshCollider Oculus.Interaction.UnityCanvas.CanvasMesh._meshCollider |
_meshFilter
: MeshFilter |
The mesh filter that will be driven.
Signature
MeshFilter Oculus.Interaction.UnityCanvas.CanvasMesh._meshFilter |
_started
: bool |
Signature
bool Oculus.Interaction.UnityCanvas.CanvasMesh._started |
GenerateMesh
(
verts
, tris
, uvs
)
|
Signature
abstract void Oculus.Interaction.UnityCanvas.CanvasMesh.GenerateMesh(out List< Vector3 > verts, out List< int > tris, out List< Vector2 > uvs) Parameters verts: out List< Vector3 >tris: out List< int >uvs: out List< Vector2 >Returns abstract void |
HandleUpdateRenderTexture
(
texture
)
|
Signature
virtual void Oculus.Interaction.UnityCanvas.CanvasMesh.HandleUpdateRenderTexture(Texture texture) Parameters texture: TextureReturns void |
MeshInverseTransform
(
localPosition
)
|
Signature
abstract Vector3 Oculus.Interaction.UnityCanvas.CanvasMesh.MeshInverseTransform(Vector3 localPosition) Parameters localPosition: Vector3Returns abstract Vector3 |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.UnityCanvas.CanvasMesh.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.UnityCanvas.CanvasMesh.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.UnityCanvas.CanvasMesh.Start() Returns void |
UpdateImposter
()
|
Signature
virtual void Oculus.Interaction.UnityCanvas.CanvasMesh.UpdateImposter() Returns void |
ImposterToCanvasTransformPoint
(
worldPosition
)
|
Transform a position in world space relative to the imposter to an associated position relative to the original canvas in world space.
Signature
Vector3 Oculus.Interaction.UnityCanvas.CanvasMesh.ImposterToCanvasTransformPoint(Vector3 worldPosition) Parameters worldPosition: Vector3Returns Vector3 |
InjectAllCanvasMesh
(
canvasRenderTexture
, meshFilter
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasMesh.InjectAllCanvasMesh(CanvasRenderTexture canvasRenderTexture, MeshFilter meshFilter) Parameters canvasRenderTexture: CanvasRenderTexturemeshFilter: MeshFilterReturns void |
InjectCanvasRenderTexture
(
canvasRenderTexture
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasMesh.InjectCanvasRenderTexture(CanvasRenderTexture canvasRenderTexture) Parameters canvasRenderTexture: CanvasRenderTextureReturns void |
InjectMeshFilter
(
meshFilter
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasMesh.InjectMeshFilter(MeshFilter meshFilter) Parameters meshFilter: MeshFilterReturns void |
InjectOptionalMeshCollider
(
meshCollider
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasMesh.InjectOptionalMeshCollider(MeshCollider meshCollider) Parameters meshCollider: MeshColliderReturns void |