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ControllerVisual Class

Extends MonoBehaviour

Fields

Controller : IController
Signature
IController Oculus.Interaction.Input.Visuals.ControllerVisual.Controller

Properties

ForceOffVisibility : bool
[Get][Set]
Signature
bool Oculus.Interaction.Input.Visuals.ControllerVisual.ForceOffVisibility

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.Input.Visuals.ControllerVisual.Awake()
Returns
void
OnDisable ()
Signature
virtual void Oculus.Interaction.Input.Visuals.ControllerVisual.OnDisable()
Returns
void
OnEnable ()
Signature
virtual void Oculus.Interaction.Input.Visuals.ControllerVisual.OnEnable()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.Input.Visuals.ControllerVisual.Start()
Returns
void

Methods

InjectAllOVRControllerVisual ( controller , root )
Signature
void Oculus.Interaction.Input.Visuals.ControllerVisual.InjectAllOVRControllerVisual(IController controller, GameObject root)
Parameters
controller: IController
root: GameObject
Returns
void
InjectController ( controller )
Signature
void Oculus.Interaction.Input.Visuals.ControllerVisual.InjectController(IController controller)
Parameters
controller: IController
Returns
void
InjectRoot ( root )
Signature
void Oculus.Interaction.Input.Visuals.ControllerVisual.InjectRoot(GameObject root)
Parameters
root: GameObject
Returns
void