Controller
: IController |
Signature
IController Oculus.Interaction.Input.Visuals.ControllerVisual.Controller |
ForceOffVisibility
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.Input.Visuals.ControllerVisual.ForceOffVisibility |
Awake
()
|
Signature
virtual void Oculus.Interaction.Input.Visuals.ControllerVisual.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.Input.Visuals.ControllerVisual.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.Input.Visuals.ControllerVisual.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Input.Visuals.ControllerVisual.Start() Returns void |
InjectAllOVRControllerVisual
(
controller
, root
)
|
Signature
void Oculus.Interaction.Input.Visuals.ControllerVisual.InjectAllOVRControllerVisual(IController controller, GameObject root) Parameters controller: IControllerroot: GameObjectReturns void |
InjectController
(
controller
)
|
Signature
void Oculus.Interaction.Input.Visuals.ControllerVisual.InjectController(IController controller) Parameters controller: IControllerReturns void |
InjectRoot
(
root
)
|
Signature
void Oculus.Interaction.Input.Visuals.ControllerVisual.InjectRoot(GameObject root) Parameters root: GameObjectReturns void |