_data
: SphereGrabSurfaceData |
Signature
SphereGrabSurfaceData Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface._data |
MinimalRotationPoseAtSurface
(
userPose
, relativeTo
)
|
Signature
Pose Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.MinimalRotationPoseAtSurface(in Pose userPose, Transform relativeTo) Parameters userPose: in PoserelativeTo: TransformReturns Pose |
MinimalTranslationPoseAtSurface
(
userPose
, relativeTo
)
|
Signature
Pose Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.MinimalTranslationPoseAtSurface(in Pose userPose, Transform relativeTo) Parameters userPose: in PoserelativeTo: TransformReturns Pose |
NearestPointInSurface
(
targetPosition
, relativeTo
)
|
Signature
Vector3 Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.NearestPointInSurface(Vector3 targetPosition, Transform relativeTo) Parameters targetPosition: Vector3relativeTo: TransformReturns Vector3 |
Reset
()
|
Signature
virtual void Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.Reset() Returns void |
RotationAtPoint
(
surfacePoint
, baseRot
, desiredRotation
, relativeTo
)
|
Signature
Quaternion Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.RotationAtPoint(Vector3 surfacePoint, Quaternion baseRot, Quaternion desiredRotation, Transform relativeTo) Parameters surfacePoint: Vector3baseRot: QuaterniondesiredRotation: QuaternionrelativeTo: TransformReturns Quaternion |
Start
()
|
Signature
virtual void Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.Start() Returns void |
CalculateBestPoseAtSurface
(
targetRay
, bestPose
, relativeTo
)
|
Finds the Pose at the surface that is the closest to the given ray.
Signature
bool Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.CalculateBestPoseAtSurface(Ray targetRay, out Pose bestPose, Transform relativeTo) Parameters targetRay: Ray
Ray searching for the nearest snap pose
bestPose: out Pose
The best found pose at the surface.
relativeTo: Transform
Reference transform to measure the poses against
Returns bool
True if the pose was found
|
CalculateBestPoseAtSurface
(
targetPose
, bestPose
, scoringModifier
, relativeTo
)
|
Finds the Pose at the surface that is the closest to the given pose.
Signature
GrabPoseScore Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.CalculateBestPoseAtSurface(in Pose targetPose, out Pose bestPose, in PoseMeasureParameters scoringModifier, Transform relativeTo) Parameters targetPose: in Pose
The root pose to find the nearest to.
bestPose: out Pose
The best found pose at the surface.<
relativeTo: Transform
Reference transform to measure the poses against
|
CalculateBestPoseAtSurface
(
targetPose
, offset
, bestPose
, scoringModifier
, relativeTo
)
|
Finds the Pose at the surface that is the closest to the given pose.
Signature
GrabPoseScore Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.CalculateBestPoseAtSurface(in Pose targetPose, in Pose offset, out Pose bestPose, in PoseMeasureParameters scoringModifier, Transform relativeTo) Parameters targetPose: in Pose
The root pose to find the nearest to.
offset: in Pose
The offset from the root, for accurate scoring
bestPose: out Pose
The best found pose at the surface.<
relativeTo: Transform
Reference transform to measure the poses against
|
CreateDuplicatedSurface
(
gameObject
)
|
Creates a new IGrabSurface under the selected gameobject with the same data as this one.
Signature
IGrabSurface Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.CreateDuplicatedSurface(GameObject gameObject) Parameters gameObject: GameObject
The gameobject in which to place the new IGrabSurface.
|
CreateMirroredSurface
(
gameObject
)
|
Creates a new IGrabSurface under the selected gameobject that is a mirror version of the current.
Signature
IGrabSurface Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.CreateMirroredSurface(GameObject gameObject) Parameters gameObject: GameObject
The gameobject in which to place the new IGrabSurface.
|
GetCentre
(
relativeTo
)
|
The center of the sphere in world coordinates.
Signature
Vector3 Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.GetCentre(Transform relativeTo) Parameters relativeTo: Transform
The reference transform to apply the surface to
Returns Vector3
Position in world space
|
GetDirection
(
relativeTo
)
|
The direction of the sphere, measured from the center to the original grip position.
Signature
Vector3 Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.GetDirection(Transform relativeTo) Parameters relativeTo: Transform
The reference transform to apply the surface to
Returns Vector3
Direction in world space
|
GetRadius
(
relativeTo
)
|
The radius of the sphere, this is automatically calculated as the distance between the center and the original grip pose.
Signature
float Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.GetRadius(Transform relativeTo) Parameters relativeTo: Transform
The reference transform to apply the surface to
Returns float
Distance in world space
|
GetReferencePose
(
relativeTo
)
|
The reference pose of the surface.
It defines the radius of the sphere as the point from the relative transform to the reference pose to ensure that the sphere covers this pose.
Signature
Pose Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.GetReferencePose(Transform relativeTo) Parameters relativeTo: Transform
The reference transform to apply the surface to
Returns Pose
Pose in world space
|
InjectAllSphereSurface
(
data
, relativeTo
)
|
Signature
void Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.InjectAllSphereSurface(SphereGrabSurfaceData data, Transform relativeTo) Parameters data: SphereGrabSurfaceDatarelativeTo: TransformReturns void |
InjectData
(
data
)
|
Signature
void Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.InjectData(SphereGrabSurfaceData data) Parameters data: SphereGrabSurfaceDataReturns void |
InjectRelativeTo
(
relativeTo
)
|
Signature
void Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.InjectRelativeTo(Transform relativeTo) Parameters relativeTo: TransformReturns void |
MirrorPose
(
gripPose
, relativeTo
)
|
Method for mirroring a Pose around the surface.
Different surfaces will prefer mirroring along different axis.
Signature
Pose Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.MirrorPose(in Pose pose, Transform relativeTo) Parameters gripPose: in Pose
The Pose to be mirrored.
relativeTo: Transform
Reference transform to mirror the pose around
Returns Pose
A new pose mirrored at this surface.
|
SetCentre
(
point
, relativeTo
)
|
Signature
void Oculus.Interaction.Grab.GrabSurfaces.SphereGrabSurface.SetCentre(Vector3 point, Transform relativeTo) Parameters point: Vector3relativeTo: TransformReturns void |