API reference
API reference
Select your platform
No SDKs available
No versions available

ColliderGrabSurface Class

Extends MonoBehaviour

Protected Methods

Start ()
Signature
virtual void Oculus.Interaction.Grab.GrabSurfaces.ColliderGrabSurface.Start()
Returns
void

Methods

CalculateBestPoseAtSurface ( targetPose , bestPose , scoringModifier , relativeTo )
Finds the Pose at the surface that is the closest to the given pose.
Signature
GrabPoseScore Oculus.Interaction.Grab.GrabSurfaces.ColliderGrabSurface.CalculateBestPoseAtSurface(in Pose targetPose, out Pose bestPose, in PoseMeasureParameters scoringModifier, Transform relativeTo)
Parameters
targetPose: in Pose  The root pose to find the nearest to.
bestPose: out Pose  The best found pose at the surface.<
scoringModifier: in PoseMeasureParameters  Weight used to decide which target pose to select
relativeTo: Transform  Reference transform to measure the poses against
Returns
GrabPoseScore  The score indicating how good the found pose was, -1 for invalid result.
CalculateBestPoseAtSurface ( targetPose , offset , bestPose , scoringModifier , relativeTo )
Finds the Pose at the surface that is the closest to the given pose.
Signature
GrabPoseScore Oculus.Interaction.Grab.GrabSurfaces.ColliderGrabSurface.CalculateBestPoseAtSurface(in Pose targetPose, in Pose offset, out Pose bestPose, in PoseMeasureParameters scoringModifier, Transform relativeTo)
Parameters
targetPose: in Pose  The root pose to find the nearest to.
offset: in Pose  The offset from the root, for accurate scoring
bestPose: out Pose  The best found pose at the surface.<
scoringModifier: in PoseMeasureParameters  Weight used to decide which target pose to select
relativeTo: Transform  Reference transform to measure the poses against
Returns
GrabPoseScore  The score indicating how good the found pose was, -1 for invalid result.
CalculateBestPoseAtSurface ( targetRay , bestPose , relativeTo )
Finds the Pose at the surface that is the closest to the given ray.
Signature
bool Oculus.Interaction.Grab.GrabSurfaces.ColliderGrabSurface.CalculateBestPoseAtSurface(Ray targetRay, out Pose bestPose, Transform relativeTo)
Parameters
targetRay: Ray  Ray searching for the nearest snap pose
bestPose: out Pose  The best found pose at the surface.
relativeTo: Transform  Reference transform to measure the poses against
Returns
bool  True if the pose was found
CreateDuplicatedSurface ( gameObject )
Creates a new IGrabSurface under the selected gameobject with the same data as this one.
Signature
IGrabSurface Oculus.Interaction.Grab.GrabSurfaces.ColliderGrabSurface.CreateDuplicatedSurface(GameObject gameObject)
Parameters
gameObject: GameObject  The gameobject in which to place the new IGrabSurface.
Returns
IGrabSurface  A clone of this IGrabSurface.
CreateMirroredSurface ( gameObject )
Creates a new IGrabSurface under the selected gameobject that is a mirror version of the current.
Signature
IGrabSurface Oculus.Interaction.Grab.GrabSurfaces.ColliderGrabSurface.CreateMirroredSurface(GameObject gameObject)
Parameters
gameObject: GameObject  The gameobject in which to place the new IGrabSurface.
Returns
IGrabSurface  A mirror of this IGrabSurface.
InjectAllColliderGrabSurface ( collider )
Signature
void Oculus.Interaction.Grab.GrabSurfaces.ColliderGrabSurface.InjectAllColliderGrabSurface(Collider collider)
Parameters
collider: Collider
Returns
void
InjectCollider ( collider )
Signature
void Oculus.Interaction.Grab.GrabSurfaces.ColliderGrabSurface.InjectCollider(Collider collider)
Parameters
collider: Collider
Returns
void
MirrorPose ( gripPose , relativeTo )
Method for mirroring a Pose around the surface.
Different surfaces will prefer mirroring along different axis.
Signature
Pose Oculus.Interaction.Grab.GrabSurfaces.ColliderGrabSurface.MirrorPose(in Pose gripPose, Transform relativeTo)
Parameters
gripPose: in Pose  The Pose to be mirrored.
relativeTo: Transform  Reference transform to mirror the pose around
Returns
Pose  A new pose mirrored at this surface.