enum | Button { Button.None = 0, Button.One = 0x00000001, Button.Two = 0x00000002, Button.Three = 0x00000004, Button.Four = 0x00000008, Button.Start = 0x00000100, Button.Back = 0x00000200, Button.PrimaryShoulder = 0x00001000, Button.PrimaryIndexTrigger = 0x00002000, Button.PrimaryHandTrigger = 0x00004000, Button.PrimaryThumbstick = 0x00008000, Button.PrimaryThumbstickUp = 0x00010000, Button.PrimaryThumbstickDown = 0x00020000, Button.PrimaryThumbstickLeft = 0x00040000, Button.PrimaryThumbstickRight = 0x00080000, Button.PrimaryTouchpad = 0x00000400, Button.SecondaryShoulder = 0x00100000, Button.SecondaryIndexTrigger = 0x00200000, Button.SecondaryHandTrigger = 0x00400000, Button.SecondaryThumbstick = 0x00800000, Button.SecondaryThumbstickUp = 0x01000000, Button.SecondaryThumbstickDown = 0x02000000, Button.SecondaryThumbstickLeft = 0x04000000, Button.SecondaryThumbstickRight = 0x08000000, Button.SecondaryTouchpad = 0x00000800, Button.DpadUp = 0x00000010, Button.DpadDown = 0x00000020, Button.DpadLeft = 0x00000040, Button.DpadRight = 0x00000080, Button.Up = 0x10000000, Button.Down = 0x20000000, Button.Left = 0x40000000, Button.Right = unchecked((int)0x80000000), Button.Any = ~None } Virtual button mappings that allow the same input bindings to work across different controllers. |
enum | RawButton { RawButton.None = 0, RawButton.A = 0x00000001, RawButton.B = 0x00000002, RawButton.X = 0x00000100, RawButton.Y = 0x00000200, RawButton.Start = 0x00100000, RawButton.Back = 0x00200000, RawButton.LShoulder = 0x00000800, RawButton.LIndexTrigger = 0x10000000, RawButton.LHandTrigger = 0x20000000, RawButton.LThumbstick = 0x00000400, RawButton.LThumbstickUp = 0x00000010, RawButton.LThumbstickDown = 0x00000020, RawButton.LThumbstickLeft = 0x00000040, RawButton.LThumbstickRight = 0x00000080, RawButton.LTouchpad = 0x40000000, RawButton.RShoulder = 0x00000008, RawButton.RIndexTrigger = 0x04000000, RawButton.RHandTrigger = 0x08000000, RawButton.RThumbstick = 0x00000004, RawButton.RThumbstickUp = 0x00001000, RawButton.RThumbstickDown = 0x00002000, RawButton.RThumbstickLeft = 0x00004000, RawButton.RThumbstickRight = 0x00008000, RawButton.RTouchpad = unchecked((int)0x80000000), RawButton.DpadUp = 0x00010000, RawButton.DpadDown = 0x00020000, RawButton.DpadLeft = 0x00040000, RawButton.DpadRight = 0x00080000, RawButton.Any = ~None } Raw button mappings that can be used to directly query the state of a controller. |
enum | Touch { Touch.None = 0, Touch.One = Button.One, Touch.Two = Button.Two, Touch.Three = Button.Three, Touch.Four = Button.Four, Touch.PrimaryIndexTrigger = Button.PrimaryIndexTrigger, Touch.PrimaryThumbstick = Button.PrimaryThumbstick, Touch.PrimaryThumbRest = 0x00001000, Touch.PrimaryTouchpad = Button.PrimaryTouchpad, Touch.SecondaryIndexTrigger = Button.SecondaryIndexTrigger, Touch.SecondaryThumbstick = Button.SecondaryThumbstick, Touch.SecondaryThumbRest = 0x00100000, Touch.SecondaryTouchpad = Button.SecondaryTouchpad, Touch.Any = ~None } Virtual capacitive touch mappings that allow the same input bindings to work across different controllers with capacitive touch support. |
enum | RawTouch { RawTouch.None = 0, RawTouch.A = RawButton.A, RawTouch.B = RawButton.B, RawTouch.X = RawButton.X, RawTouch.Y = RawButton.Y, RawTouch.LIndexTrigger = 0x00001000, RawTouch.LThumbstick = RawButton.LThumbstick, RawTouch.LThumbRest = 0x00000800, RawTouch.LTouchpad = RawButton.LTouchpad, RawTouch.RIndexTrigger = 0x00000010, RawTouch.RThumbstick = RawButton.RThumbstick, RawTouch.RThumbRest = 0x00000008, RawTouch.RTouchpad = RawButton.RTouchpad, RawTouch.Any = ~None } Raw capacitive touch mappings that can be used to directly query the state of a controller. |
enum | NearTouch { NearTouch.None = 0, NearTouch.PrimaryIndexTrigger = 0x00000001, NearTouch.PrimaryThumbButtons = 0x00000002, NearTouch.SecondaryIndexTrigger = 0x00000004, NearTouch.SecondaryThumbButtons = 0x00000008, NearTouch.Any = ~None } Virtual near touch mappings that allow the same input bindings to work across different controllers with near touch support. |
enum | RawNearTouch { RawNearTouch.None = 0, RawNearTouch.LIndexTrigger = 0x00000001, RawNearTouch.LThumbButtons = 0x00000002, RawNearTouch.RIndexTrigger = 0x00000004, RawNearTouch.RThumbButtons = 0x00000008, RawNearTouch.Any = ~None } Raw near touch mappings that can be used to directly query the state of a controller. |
enum | Axis1D { Axis1D.None = 0, Axis1D.PrimaryIndexTrigger = 0x01, Axis1D.PrimaryHandTrigger = 0x04, Axis1D.SecondaryIndexTrigger = 0x02, Axis1D.SecondaryHandTrigger = 0x08, Axis1D.PrimaryIndexTriggerCurl = 0x10, Axis1D.PrimaryIndexTriggerSlide = 0x20, Axis1D.PrimaryThumbRestForce = 0x40, Axis1D.PrimaryStylusForce = 0x80, Axis1D.SecondaryIndexTriggerCurl = 0x100, Axis1D.SecondaryIndexTriggerSlide = 0x200, Axis1D.SecondaryThumbRestForce = 0x400, Axis1D.SecondaryStylusForce = 0x800, Axis1D.PrimaryIndexTriggerForce = 0x1000, Axis1D.SecondaryIndexTriggerForce = 0x2000, Axis1D.Any = ~None } Virtual 1-dimensional axis (float) mappings that allow the same input bindings to work across different controllers. |
enum | RawAxis1D { RawAxis1D.None = 0, RawAxis1D.LIndexTrigger = 0x01, RawAxis1D.LHandTrigger = 0x04, RawAxis1D.RIndexTrigger = 0x02, RawAxis1D.RHandTrigger = 0x08, RawAxis1D.LIndexTriggerCurl = 0x10, RawAxis1D.LIndexTriggerSlide = 0x20, RawAxis1D.LThumbRestForce = 0x40, RawAxis1D.LStylusForce = 0x80, RawAxis1D.RIndexTriggerCurl = 0x100, RawAxis1D.RIndexTriggerSlide = 0x200, RawAxis1D.RThumbRestForce = 0x400, RawAxis1D.RStylusForce = 0x800, RawAxis1D.LIndexTriggerForce = 0x1000, RawAxis1D.RIndexTriggerForce = 0x2000, RawAxis1D.Any = ~None } Raw 1-dimensional axis (float) mappings that can be used to directly query the state of a controller. |
enum | Axis2D { Axis2D.None = 0, Axis2D.PrimaryThumbstick = 0x01, Axis2D.PrimaryTouchpad = 0x04, Axis2D.SecondaryThumbstick = 0x02, Axis2D.SecondaryTouchpad = 0x08, Axis2D.Any = ~None } Virtual 2-dimensional axis (Vector2) mappings that allow the same input bindings to work across different controllers. |
enum | RawAxis2D { RawAxis2D.None = 0, RawAxis2D.LThumbstick = 0x01, RawAxis2D.LTouchpad = 0x04, RawAxis2D.RThumbstick = 0x02, RawAxis2D.RTouchpad = 0x08, RawAxis2D.Any = ~None } Raw 2-dimensional axis (Vector2) mappings that can be used to directly query the state of a controller. |
enum | OpenVRButton { OpenVRButton.None = 0, OpenVRButton.Two = 0x0002, OpenVRButton.Thumbstick = 0x100000000, OpenVRButton.Grip = 0x0004 } OpenVR Controller State Enum. |
enum | Controller { Controller.None = OVRPlugin.Controller.None, Controller.LTouch = OVRPlugin.Controller.LTouch, Controller.RTouch = OVRPlugin.Controller.RTouch, Controller.Touch = OVRPlugin.Controller.Touch, Controller.Remote = OVRPlugin.Controller.Remote, Controller.Gamepad = OVRPlugin.Controller.Gamepad, Controller.Hands = OVRPlugin.Controller.Hands, Controller.LHand = OVRPlugin.Controller.LHand, Controller.RHand = OVRPlugin.Controller.RHand, Controller.Active = OVRPlugin.Controller.Active, Controller.All = OVRPlugin.Controller.All } Identifies a controller which can be used to query the virtual or raw input state. |
enum | Handedness { Handedness.Unsupported = OVRPlugin.Handedness.Unsupported, Handedness.LeftHanded = OVRPlugin.Handedness.LeftHanded, Handedness.RightHanded = OVRPlugin.Handedness.RightHanded } |
enum | HapticsLocation { HapticsLocation.None = OVRPlugin.HapticsLocation.None, HapticsLocation.Hand = OVRPlugin.HapticsLocation.Hand, HapticsLocation.Thumb = OVRPlugin.HapticsLocation.Thumb, HapticsLocation.Index = OVRPlugin.HapticsLocation.Index } |
enum | InteractionProfile { InteractionProfile.None = OVRPlugin.InteractionProfile.None, InteractionProfile.Touch = OVRPlugin.InteractionProfile.Touch, InteractionProfile.TouchPro = OVRPlugin.InteractionProfile.TouchPro, InteractionProfile.TouchPlus = OVRPlugin.InteractionProfile.TouchPlus } |
enum | Hand { Hand.None = OVRPlugin.Hand.None, Hand.HandLeft = OVRPlugin.Hand.HandLeft, Hand.HandRight = OVRPlugin.Hand.HandRight } |
enum | |
enum | ControllerInHandState { ControllerInHandState.NoHand , ControllerInHandState.ControllerInHand , ControllerInHandState.ControllerNotInHand } |
enum | OpenVRController { OpenVRController.Unknown = 0, OpenVRController.OculusTouch = 1, OpenVRController.ViveController = 2, OpenVRController.WindowsMRController = 3 } OpenVR Controller Enum. |
static readonly float | |
static readonly float | |
static List< OVRControllerBase > | controllers[Get] |
static Controller | activeControllerType[Get] |
static Controller | |
static OVRPlugin.Step | stepType[Get] |
static int | fixedUpdateCount[Get] |
static OpenVRControllerDetails[] |
static bool |
static void | |
static void | FixedUpdate ( ) Updates the internal physics state of OVRInput. |
static OVRInput.InteractionProfile | GetCurrentInteractionProfile ( OVRInput.Hand hand ) Returns the the current interaction profile for a given hand. |
static bool | GetControllerOrientationTracked ( OVRInput.Controller controllerType ) Returns true if the given Controller's orientation is currently tracked. |
static bool | GetControllerOrientationValid ( OVRInput.Controller controllerType ) Returns true if the given Controller's orientation is currently valid. |
static bool | GetControllerPositionTracked ( OVRInput.Controller controllerType ) Returns true if the given Controller's position is currently tracked. |
static bool | GetControllerPositionValid ( OVRInput.Controller controllerType ) Returns true if the given Controller's position is currently valid. |
static bool | Returns a flag indicating whether or not the hand poses are controlled by controller data. |
static bool | Switch to simultaneous hands and controllers mode on device. |
static bool | Switch back from simultaneous hands and controllers mode to the app config-specified mono-modality mode on device. |
static ControllerInHandState | GetControllerIsInHandState ( OVRInput.Hand hand ) Returns a flag indicating whether or not the controller is held. |
static OVRInput.Controller | GetActiveControllerForHand ( Handedness handedness ) Gets the active controller type for the given handedness. |
static Vector3 | GetLocalControllerPosition ( OVRInput.Controller controllerType ) Gets the position of the given Controller local to its tracking space. |
static Vector3 | GetLocalControllerVelocity ( OVRInput.Controller controllerType ) Gets the linear velocity of the given Controller local to its tracking space. |
static Vector3 | GetLocalControllerAcceleration ( OVRInput.Controller controllerType ) (Deprecated) Gets the linear acceleration of the given Controller local to its tracking space. |
static Quaternion | GetLocalControllerRotation ( OVRInput.Controller controllerType ) Gets the rotation of the given Controller local to its tracking space. |
static Vector3 | GetLocalControllerAngularVelocity ( OVRInput.Controller controllerType ) Gets the angular velocity of the given Controller local to its tracking space in radians per second around each axis. |
static Vector3 | GetLocalControllerAngularAcceleration ( OVRInput.Controller controllerType ) (Deprecated) Gets the angular acceleration of the given Controller local to its tracking space in radians per second per second around each axis. |
static bool | GetLocalControllerStatesWithoutPrediction ( OVRInput.Controller controllerType, out Vector3 position, out Quaternion rotation, out Vector3 velocity, out Vector3 angularVelocity ) Gets the current position, rotation and velocity of given Controller local to its tracking space without prediction. |
static Handedness | GetDominantHand ( ) Gets the dominant hand that the user has specified in settings, for mobile devices. |
static bool | Gets the current state of the given virtual button mask with the given controller mask. |
static bool | Gets the current state of the given raw button mask with the given controller mask. |
static bool | Gets the current down state of the given virtual button mask with the given controller mask. |
static bool | Gets the current down state of the given raw button mask with the given controller mask. |
static bool | Gets the current up state of the given virtual button mask with the given controller mask. |
static bool | Gets the current up state of the given raw button mask with the given controller mask. |
static bool | Gets the current state of the given virtual touch mask with the given controller mask. |
static bool | Gets the current state of the given raw touch mask with the given controller mask. |
static bool | Gets the current down state of the given virtual touch mask with the given controller mask. |
static bool | Gets the current down state of the given raw touch mask with the given controller mask. |
static bool | Gets the current up state of the given virtual touch mask with the given controller mask. |
static bool | Gets the current up state of the given raw touch mask with the given controller mask. |
static bool | Gets the current state of the given virtual near touch mask with the given controller mask. |
static bool | Gets the current state of the given raw near touch mask with the given controller mask. |
static bool | Gets the current down state of the given virtual near touch mask with the given controller mask. |
static bool | Gets the current down state of the given raw near touch mask with the given controller mask. |
static bool | Gets the current up state of the given virtual near touch mask with the given controller mask. |
static bool | Gets the current up state of the given raw near touch mask with the given controller mask. |
static float | Gets the current state of the given virtual 1-dimensional axis mask on the given controller mask. |
static float | Gets the current state of the given raw 1-dimensional axis mask on the given controller mask. |
static Vector2 | Gets the current state of the given virtual 2-dimensional axis mask on the given controller mask. |
static Vector2 | Gets the current state of the given raw 2-dimensional axis mask on the given controller mask. |
static Controller | Returns a mask of all currently connected controller types. |
static bool | IsControllerConnected ( Controller controller ) Returns true if the specified controller type is currently connected. |
static Controller | Returns the current active controller type. |
static void | Sets OpenVR left and right controller poses local to tracking space. |
static string | Accesses OpenVR properties about a given deviceID. |
static void | Activates vibration with the given frequency and amplitude with the given controller mask. |
static void | SetControllerLocalizedVibration ( HapticsLocation hapticsLocationMask, float frequency, float amplitude, Controller controllerMask ) Activates vibration with the given frequency and amplitude with the given controller mask. |
static void | SetControllerHapticsAmplitudeEnvelope ( HapticsAmplitudeEnvelopeVibration hapticsVibration, Controller controllerMask ) |
static int | |
static float | GetControllerSampleRateHz ( Controller controllerMask ) |
static byte | GetControllerBatteryPercentRemaining ( Controller controllerMask ) Returns the battery percentage remaining for the specified controller. |
None | Maps to RawButton: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
One | Maps to RawButton: [Gamepad, Touch, RTouch: A], [LTouch: X], [Remote: Start]. |
Two | Maps to RawButton: [Gamepad, Touch, RTouch: B], [LTouch: Y], [Remote: Back]. |
Three | Maps to RawButton: [Gamepad, Touch: X], [LTouch, RTouch, Remote: None]. |
Four | Maps to RawButton: [Gamepad, Touch: Y], [LTouch, RTouch, Remote: None]. |
Start | Maps to RawButton: [Gamepad: Start], [Touch, LTouch, Remote: Start], [RTouch: None]. |
Back | Maps to RawButton: [Gamepad, Remote: Back], [Touch, LTouch, RTouch: None]. |
PrimaryShoulder | Maps to RawButton: [Gamepad: LShoulder], [Touch, LTouch, RTouch, Remote: None]. |
PrimaryIndexTrigger | Maps to RawButton: [Gamepad, Touch, LTouch: LIndexTrigger], [RTouch: RIndexTrigger], [Remote: None]. |
PrimaryHandTrigger | Maps to RawButton: [Touch, LTouch: LHandTrigger], [RTouch: RHandTrigger], [Gamepad, Remote: None]. |
PrimaryThumbstick | Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstick], [RTouch: RThumbstick], [Remote: None]. |
PrimaryThumbstickUp | Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickUp], [RTouch: RThumbstickUp], [Remote: None]. |
PrimaryThumbstickDown | Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickDown], [RTouch: RThumbstickDown], [Remote: None]. |
PrimaryThumbstickLeft | Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickLeft], [RTouch: RThumbstickLeft], [Remote: None]. |
PrimaryThumbstickRight | Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickRight], [RTouch: RThumbstickRight], [Remote: None]. |
PrimaryTouchpad | Maps to RawButton: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
SecondaryShoulder | Maps to RawButton: [Gamepad: RShoulder], [Touch, LTouch, RTouch, Remote: None]. |
SecondaryIndexTrigger | Maps to RawButton: [Gamepad, Touch: RIndexTrigger], [LTouch, RTouch, Remote: None]. |
SecondaryHandTrigger | Maps to RawButton: [Touch: RHandTrigger], [Gamepad, LTouch, RTouch, Remote: None]. |
SecondaryThumbstick | Maps to RawButton: [Gamepad, Touch: RThumbstick], [LTouch, RTouch, Remote: None]. |
SecondaryThumbstickUp | Maps to RawButton: [Gamepad, Touch: RThumbstickUp], [LTouch, RTouch, Remote: None]. |
SecondaryThumbstickDown | Maps to RawButton: [Gamepad, Touch: RThumbstickDown], [LTouch, RTouch, Remote: None]. |
SecondaryThumbstickLeft | Maps to RawButton: [Gamepad, Touch: RThumbstickLeft], [LTouch, RTouch, Remote: None]. |
SecondaryThumbstickRight | Maps to RawButton: [Gamepad, Touch: RThumbstickRight], [LTouch, RTouch, Remote: None]. |
SecondaryTouchpad | Maps to RawButton: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
DpadUp | Maps to RawButton: [Gamepad, Remote: DpadUp], [Touch, LTouch, RTouch: None]. |
DpadDown | Maps to RawButton: [Gamepad, Remote: DpadDown], [Touch, LTouch, RTouch: None]. |
DpadLeft | Maps to RawButton: [Gamepad, Remote: DpadLeft], [Touch, LTouch, RTouch: None]. |
DpadRight | Maps to RawButton: [Gamepad, Remote: DpadRight], [Touch, LTouch, RTouch: None]. |
Up | Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickUp], [RTouch: RThumbstickUp], [Remote: DpadUp]. |
Down | Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickDown], [RTouch: RThumbstickDown], [Remote: DpadDown]. |
Left | Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickLeft], [RTouch: RThumbstickLeft], [Remote: DpadLeft]. |
Right | Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickRight], [RTouch: RThumbstickRight], [Remote: DpadRight]. |
Any | Maps to RawButton: [Gamepad, Touch, LTouch, RTouch: Any]. |
None | Maps to Physical Button: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
A | Maps to Physical Button: [Gamepad, Touch, RTouch: A], [LTouch, Remote: None]. |
B | Maps to Physical Button: [Gamepad, Touch, RTouch: B], [LTouch, Remote: None]. |
X | Maps to Physical Button: [Gamepad, Touch, LTouch: X], [RTouch, Remote: None]. |
Y | Maps to Physical Button: [Gamepad, Touch, LTouch: Y], [RTouch, Remote: None]. |
Start | Maps to Physical Button: [Gamepad, Touch, LTouch, Remote: Start], [RTouch: None]. |
Back | Maps to Physical Button: [Gamepad, Remote: Back], [Touch, LTouch, RTouch: None]. |
LShoulder | Maps to Physical Button: [Gamepad: LShoulder], [Touch, LTouch, RTouch, Remote: None]. |
LIndexTrigger | Maps to Physical Button: [Gamepad, Touch, LTouch: LIndexTrigger], [RTouch, Remote: None]. |
LHandTrigger | Maps to Physical Button: [Touch, LTouch: LHandTrigger], [Gamepad, RTouch, Remote: None]. |
LThumbstick | Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstick], [RTouch, Remote: None]. |
LThumbstickUp | Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickUp], [RTouch, Remote: None]. |
LThumbstickDown | Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickDown], [RTouch, Remote: None]. |
LThumbstickLeft | Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickLeft], [RTouch, Remote: None]. |
LThumbstickRight | Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickRight], [RTouch, Remote: None]. |
LTouchpad | Maps to Physical Button: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
RShoulder | Maps to Physical Button: [Gamepad: RShoulder], [Touch, LTouch, RTouch, Remote: None]. |
RIndexTrigger | Maps to Physical Button: [Gamepad, Touch, RTouch: RIndexTrigger], [LTouch, Remote: None]. |
RHandTrigger | Maps to Physical Button: [Touch, RTouch: RHandTrigger], [Gamepad, LTouch, Remote: None]. |
RThumbstick | Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstick], [LTouch, Remote: None]. |
RThumbstickUp | Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickUp], [LTouch, Remote: None]. |
RThumbstickDown | Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickDown], [LTouch, Remote: None]. |
RThumbstickLeft | Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickLeft], [LTouch, Remote: None]. |
RThumbstickRight | Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickRight], [LTouch, Remote: None]. |
RTouchpad | Maps to Physical Button: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
DpadUp | Maps to Physical Button: [Gamepad, Remote: DpadUp], [Touch, LTouch, RTouch: None]. |
DpadDown | Maps to Physical Button: [Gamepad, Remote: DpadDown], [Touch, LTouch, RTouch: None]. |
DpadLeft | Maps to Physical Button: [Gamepad, Remote: DpadLeft], [Touch, LTouch, RTouch: None]. |
DpadRight | Maps to Physical Button: [Gamepad, Remote: DpadRight], [Touch, LTouch, RTouch: None]. |
Any | Maps to Physical Button: [Gamepad, Touch, LTouch, RTouch, Remote: Any]. |
None | Maps to RawTouch: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
One | Maps to RawTouch: [Touch, RTouch: A], [LTouch: X], [Gamepad, Remote: None]. |
Two | Maps to RawTouch: [Touch, RTouch: B], [LTouch: Y], [Gamepad, Remote: None]. |
Three | Maps to RawTouch: [Touch: X], [Gamepad, LTouch, RTouch, Remote: None]. |
Four | Maps to RawTouch: [Touch: Y], [Gamepad, LTouch, RTouch, Remote: None]. |
PrimaryIndexTrigger | Maps to RawTouch: [Touch, LTouch: LIndexTrigger], [RTouch: RIndexTrigger], [Gamepad, Remote: None]. |
PrimaryThumbstick | Maps to RawTouch: [Touch, LTouch: LThumbstick], [RTouch: RThumbstick], [Gamepad, Remote: None]. |
PrimaryThumbRest | Maps to RawTouch: [Touch, LTouch: LThumbRest], [RTouch: RThumbRest], [Gamepad, Remote: None]. |
PrimaryTouchpad | Maps to RawTouch: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
SecondaryIndexTrigger | Maps to RawTouch: [Touch: RIndexTrigger], [Gamepad, LTouch, RTouch, Remote: None]. |
SecondaryThumbstick | Maps to RawTouch: [Touch: RThumbstick], [Gamepad, LTouch, RTouch, Remote: None]. |
SecondaryThumbRest | Maps to RawTouch: [Touch: RThumbRest], [Gamepad, LTouch, RTouch, Remote: None]. |
SecondaryTouchpad | Maps to RawTouch: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
Any | Maps to RawTouch: [Touch, LTouch, RTouch: Any], [Gamepad, Remote: None]. |
None | Maps to Physical Touch: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
A | Maps to Physical Touch: [Touch, RTouch: A], [Gamepad, LTouch, Remote: None]. |
B | Maps to Physical Touch: [Touch, RTouch: B], [Gamepad, LTouch, Remote: None]. |
X | Maps to Physical Touch: [Touch, LTouch: X], [Gamepad, RTouch, Remote: None]. |
Y | Maps to Physical Touch: [Touch, LTouch: Y], [Gamepad, RTouch, Remote: None]. |
LIndexTrigger | Maps to Physical Touch: [Touch, LTouch: LIndexTrigger], [Gamepad, RTouch, Remote: None]. |
LThumbstick | Maps to Physical Touch: [Touch, LTouch: LThumbstick], [Gamepad, RTouch, Remote: None]. |
LThumbRest | Maps to Physical Touch: [Touch, LTouch: LThumbRest], [Gamepad, RTouch, Remote: None]. |
LTouchpad | Maps to Physical Touch: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
RIndexTrigger | Maps to Physical Touch: [Touch, RTouch: RIndexTrigger], [Gamepad, LTouch, Remote: None]. |
RThumbstick | Maps to Physical Touch: [Touch, RTouch: RThumbstick], [Gamepad, LTouch, Remote: None]. |
RThumbRest | Maps to Physical Touch: [Touch, RTouch: RThumbRest], [Gamepad, LTouch, Remote: None]. |
RTouchpad | Maps to Physical Touch: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
Any | Maps to Physical Touch: [Touch, LTouch, RTouch: Any], [Gamepad, Remote: None]. |
None | Maps to RawNearTouch: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
PrimaryIndexTrigger | Maps to RawNearTouch: [Touch, LTouch: LIndexTrigger], [RTouch: RIndexTrigger], [Gamepad, Remote: None]. |
PrimaryThumbButtons | Maps to RawNearTouch: [Touch, LTouch: LThumbButtons], [RTouch: RThumbButtons], [Gamepad, Remote: None]. |
SecondaryIndexTrigger | Maps to RawNearTouch: [Touch: RIndexTrigger], [Gamepad, LTouch, RTouch, Remote: None]. |
SecondaryThumbButtons | Maps to RawNearTouch: [Touch: RThumbButtons], [Gamepad, LTouch, RTouch, Remote: None]. |
Any | Maps to RawNearTouch: [Touch, LTouch, RTouch: Any], [Gamepad, Remote: None]. |
None | Maps to Physical NearTouch: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
LIndexTrigger | Maps to Physical NearTouch: [Touch, LTouch: Implies finger is in close proximity to LIndexTrigger.], [Gamepad, RTouch, Remote: None]. |
LThumbButtons | Maps to Physical NearTouch: [Touch, LTouch: Implies thumb is in close proximity to LThumbstick OR X/Y buttons.], [Gamepad, RTouch, Remote: None]. |
RIndexTrigger | Maps to Physical NearTouch: [Touch, RTouch: Implies finger is in close proximity to RIndexTrigger.], [Gamepad, LTouch, Remote: None]. |
RThumbButtons | Maps to Physical NearTouch: [Touch, RTouch: Implies thumb is in close proximity to RThumbstick OR A/B buttons.], [Gamepad, LTouch, Remote: None]. |
Any | Maps to Physical NearTouch: [Touch, LTouch, RTouch: Any], [Gamepad, Remote: None]. |
None | Maps to RawAxis1D: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
PrimaryIndexTrigger | Maps to RawAxis1D: [Gamepad, Touch, LTouch: LIndexTrigger], [RTouch: RIndexTrigger], [Remote: None]. |
PrimaryHandTrigger | Maps to RawAxis1D: [Touch, LTouch: LHandTrigger], [RTouch: RHandTrigger], [Gamepad, Remote: None]. |
SecondaryIndexTrigger | Maps to RawAxis1D: [Gamepad, Touch: RIndexTrigger], [LTouch, RTouch, Remote: None]. |
SecondaryHandTrigger | Maps to RawAxis1D: [Touch: RHandTrigger], [Gamepad, LTouch, RTouch, Remote: None]. |
PrimaryIndexTriggerCurl | = 0x10 |
PrimaryIndexTriggerSlide | = 0x20 |
PrimaryThumbRestForce | = 0x40 |
PrimaryStylusForce | = 0x80 |
SecondaryIndexTriggerCurl | = 0x100 |
SecondaryIndexTriggerSlide | = 0x200 |
SecondaryThumbRestForce | = 0x400 |
SecondaryStylusForce | = 0x800 |
PrimaryIndexTriggerForce | = 0x1000 |
SecondaryIndexTriggerForce | = 0x2000 |
Any | Maps to RawAxis1D: [Gamepad, Touch, LTouch, RTouch: Any], [Remote: None]. |
None | Maps to Physical Axis1D: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
LIndexTrigger | Maps to Physical Axis1D: [Gamepad, Touch, LTouch: LIndexTrigger], [RTouch, Remote: None]. |
LHandTrigger | Maps to Physical Axis1D: [Touch, LTouch: LHandTrigger], [Gamepad, RTouch, Remote: None]. |
RIndexTrigger | Maps to Physical Axis1D: [Gamepad, Touch, RTouch: RIndexTrigger], [LTouch, Remote: None]. |
RHandTrigger | Maps to Physical Axis1D: [Touch, RTouch: RHandTrigger], [Gamepad, LTouch, Remote: None]. |
LIndexTriggerCurl | = 0x10 |
LIndexTriggerSlide | = 0x20 |
LThumbRestForce | = 0x40 |
LStylusForce | = 0x80 |
RIndexTriggerCurl | = 0x100 |
RIndexTriggerSlide | = 0x200 |
RThumbRestForce | = 0x400 |
RStylusForce | = 0x800 |
LIndexTriggerForce | = 0x1000 |
RIndexTriggerForce | = 0x2000 |
Any | Maps to Physical Axis1D: [Gamepad, Touch, LTouch, RTouch: Any], [Remote: None]. |
None | Maps to RawAxis2D: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
PrimaryThumbstick | Maps to RawAxis2D: [Gamepad, Touch, LTouch: LThumbstick], [RTouch: RThumbstick], [Remote: None]. |
PrimaryTouchpad | Maps to RawAxis2D: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
SecondaryThumbstick | Maps to RawAxis2D: [Gamepad, Touch: RThumbstick], [LTouch, RTouch, Remote: None]. |
SecondaryTouchpad | Maps to RawAxis2D: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
Any | Maps to RawAxis2D: [Gamepad, Touch, LTouch, RTouch: Any], [Remote: None]. |
None | Maps to Physical Axis2D: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
LThumbstick | Maps to Physical Axis2D: [Gamepad, Touch, LTouch: LThumbstick], [RTouch, Remote: None]. |
LTouchpad | Maps to Physical Axis2D: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
RThumbstick | Maps to Physical Axis2D: [Gamepad, Touch, RTouch: RThumbstick], [LTouch, Remote: None]. |
RTouchpad | Maps to Physical Axis2D: [Gamepad, Touch, LTouch, RTouch, Remote: None]. |
Any | Maps to Physical Axis2D: [Gamepad, Touch, LTouch, RTouch: Any], [Remote: None]. |
None | = 0 |
Two | = 0x0002 |
Thumbstick | = 0x100000000 |
Grip | = 0x0004 |
None | Null controller. |
LTouch | Left Oculus Touch controller. Virtual input mapping differs from the combined L/R Touch mapping. |
RTouch | Right Oculus Touch controller. Virtual input mapping differs from the combined L/R Touch mapping. |
Touch | Combined Left/Right pair of Oculus Touch controllers. |
Remote | Oculus Remote controller. |
Gamepad | Xbox 360 or Xbox One gamepad on PC. Generic gamepad on Android. |
Hands | Left Hand provided by hand-tracking. |
LHand | Left Hand provided by hand-tracking. |
RHand | Right Hand provided by hand-tracking. |
Active | Default controller. Represents the controller that most recently registered a button press from the user. |
All | Represents the logical OR of all controllers. |
Unsupported | = OVRPlugin.Handedness.Unsupported |
LeftHanded | = OVRPlugin.Handedness.LeftHanded |
RightHanded | = OVRPlugin.Handedness.RightHanded |
None | = OVRPlugin.HapticsLocation.None |
Hand | = OVRPlugin.HapticsLocation.Hand |
Thumb | = OVRPlugin.HapticsLocation.Thumb |
Index | = OVRPlugin.HapticsLocation.Index |
None | = OVRPlugin.InteractionProfile.None |
Touch | = OVRPlugin.InteractionProfile.Touch |
TouchPro | = OVRPlugin.InteractionProfile.TouchPro |
TouchPlus | = OVRPlugin.InteractionProfile.TouchPlus |
None | = OVRPlugin.Hand.None |
HandLeft | = OVRPlugin.Hand.HandLeft |
HandRight | = OVRPlugin.Hand.HandRight |
Always | |
ControllerInHandOrNoHand | |
ControllerInHand | |
ControllerNotInHand | |
NoHand |
NoHand | |
ControllerInHand | |
ControllerNotInHand |
Unknown | = 0 |
OculusTouch | = 1 |
ViveController | = 2 |
WindowsMRController | = 3 |
| readonly float OVRInput.AXIS_AS_BUTTON_THRESHOLD |
|---|
No description available.
|
| readonly float OVRInput.AXIS_DEADZONE_THRESHOLD |
|---|
No description available.
|
| List<OVRControllerBase> OVRInput.controllers |
|---|
No description available.
|
| Controller OVRInput.activeControllerType |
|---|
No description available.
|
| Controller OVRInput.connectedControllerTypes |
|---|
No description available.
|
| OVRPlugin.Step OVRInput.stepType |
|---|
No description available.
|
| int OVRInput.fixedUpdateCount |
|---|
No description available.
|
| OpenVRControllerDetails [] OVRInput.openVRControllerDetails |
|---|
No description available.
|
| bool OVRInput.pluginSupportsActiveController |
|---|
No description available.
|
| static void OVRInput.Update ( ) |
|---|
Updates the internal state of OVRInput. Must be called manually if used independently from OVRManager. |
| static void OVRInput.FixedUpdate ( ) |
|---|
Updates the internal physics state of OVRInput. Must be called manually if used independently from OVRManager. |
| static OVRInput.InteractionProfile OVRInput.GetCurrentInteractionProfile ( OVRInput.Hand hand ) |
|---|
Returns the the current interaction profile for a given hand. This can be used to distinguish between Touch and Touch Pro controllers. |
| static bool OVRInput.GetControllerOrientationTracked ( OVRInput.Controller controllerType ) |
|---|
Returns true if the given Controller's orientation is currently tracked. Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return false. |
| static bool OVRInput.GetControllerOrientationValid ( OVRInput.Controller controllerType ) |
|---|
Returns true if the given Controller's orientation is currently valid. Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return false. |
| static bool OVRInput.GetControllerPositionTracked ( OVRInput.Controller controllerType ) |
|---|
Returns true if the given Controller's position is currently tracked. Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return false. |
| static bool OVRInput.GetControllerPositionValid ( OVRInput.Controller controllerType ) |
|---|
Returns true if the given Controller's position is currently valid. Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return false. |
| static bool OVRInput.AreHandPosesGeneratedByControllerData ( OVRPlugin.Step stepId, OVRInput.Hand hand ) |
|---|
Returns a flag indicating whether or not the hand poses are controlled by controller data. |
| static bool OVRInput.EnableSimultaneousHandsAndControllers ( ) |
|---|
Switch to simultaneous hands and controllers mode on device. |
| static bool OVRInput.DisableSimultaneousHandsAndControllers ( ) |
|---|
Switch back from simultaneous hands and controllers mode to the app config-specified mono-modality mode on device. |
| static ControllerInHandState OVRInput.GetControllerIsInHandState ( OVRInput.Hand hand ) |
|---|
Returns a flag indicating whether or not the controller is held. |
| static OVRInput.Controller OVRInput.GetActiveControllerForHand ( Handedness handedness ) |
|---|
Gets the active controller type for the given handedness. |
| static Vector3 OVRInput.GetLocalControllerPosition ( OVRInput.Controller controllerType ) |
|---|
Gets the position of the given Controller local to its tracking space. Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero. |
| static Vector3 OVRInput.GetLocalControllerVelocity ( OVRInput.Controller controllerType ) |
|---|
Gets the linear velocity of the given Controller local to its tracking space. Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero. |
| static Vector3 OVRInput.GetLocalControllerAcceleration ( OVRInput.Controller controllerType ) |
|---|
(Deprecated) Gets the linear acceleration of the given Controller local to its tracking space. Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero. |
| static Quaternion OVRInput.GetLocalControllerRotation ( OVRInput.Controller controllerType ) |
|---|
Gets the rotation of the given Controller local to its tracking space. Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Quaternion.identity. |
| static Vector3 OVRInput.GetLocalControllerAngularVelocity ( OVRInput.Controller controllerType ) |
|---|
Gets the angular velocity of the given Controller local to its tracking space in radians per second around each axis. Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero. |
| static Vector3 OVRInput.GetLocalControllerAngularAcceleration ( OVRInput.Controller controllerType ) |
|---|
(Deprecated) Gets the angular acceleration of the given Controller local to its tracking space in radians per second per second around each axis. Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero. |
| static bool OVRInput.GetLocalControllerStatesWithoutPrediction ( OVRInput.Controller controllerType, out Vector3 position, out Quaternion rotation, out Vector3 velocity, out Vector3 angularVelocity ) |
|---|
Gets the current position, rotation and velocity of given Controller local to its tracking space without prediction. Only supported for Oculus LTouch and RTouch controllers, when using OpenXR backend |
| static Handedness OVRInput.GetDominantHand ( ) |
|---|
Gets the dominant hand that the user has specified in settings, for mobile devices. |
| static bool OVRInput.Get ( Button virtualMask, Controller controllerMask ) |
|---|
Gets the current state of the given virtual button mask with the given controller mask. Returns true if any masked button is down on any masked controller. |
| static bool OVRInput.Get ( RawButton rawMask, Controller controllerMask ) |
|---|
Gets the current state of the given raw button mask with the given controller mask. Returns true if any masked button is down on any masked controllers. |
| static bool OVRInput.GetDown ( Button virtualMask, Controller controllerMask ) |
|---|
Gets the current down state of the given virtual button mask with the given controller mask. Returns true if any masked button was pressed this frame on any masked controller and no masked button was previously down last frame. |
| static bool OVRInput.GetDown ( RawButton rawMask, Controller controllerMask ) |
|---|
Gets the current down state of the given raw button mask with the given controller mask. Returns true if any masked button was pressed this frame on any masked controller and no masked button was previously down last frame. |
| static bool OVRInput.GetUp ( Button virtualMask, Controller controllerMask ) |
|---|
Gets the current up state of the given virtual button mask with the given controller mask. Returns true if any masked button was released this frame on any masked controller and no other masked button is still down this frame. |
| static bool OVRInput.GetUp ( RawButton rawMask, Controller controllerMask ) |
|---|
Gets the current up state of the given raw button mask with the given controller mask. Returns true if any masked button was released this frame on any masked controller and no other masked button is still down this frame. |
| static bool OVRInput.Get ( Touch virtualMask, Controller controllerMask ) |
|---|
Gets the current state of the given virtual touch mask with the given controller mask. Returns true if any masked touch is down on any masked controller. |
| static bool OVRInput.Get ( RawTouch rawMask, Controller controllerMask ) |
|---|
Gets the current state of the given raw touch mask with the given controller mask. Returns true if any masked touch is down on any masked controllers. |
| static bool OVRInput.GetDown ( Touch virtualMask, Controller controllerMask ) |
|---|
Gets the current down state of the given virtual touch mask with the given controller mask. Returns true if any masked touch was pressed this frame on any masked controller and no masked touch was previously down last frame. |
| static bool OVRInput.GetDown ( RawTouch rawMask, Controller controllerMask ) |
|---|
Gets the current down state of the given raw touch mask with the given controller mask. Returns true if any masked touch was pressed this frame on any masked controller and no masked touch was previously down last frame. |
| static bool OVRInput.GetUp ( Touch virtualMask, Controller controllerMask ) |
|---|
Gets the current up state of the given virtual touch mask with the given controller mask. Returns true if any masked touch was released this frame on any masked controller and no other masked touch is still down this frame. |
| static bool OVRInput.GetUp ( RawTouch rawMask, Controller controllerMask ) |
|---|
Gets the current up state of the given raw touch mask with the given controller mask. Returns true if any masked touch was released this frame on any masked controller and no other masked touch is still down this frame. |
| static bool OVRInput.Get ( NearTouch virtualMask, Controller controllerMask ) |
|---|
Gets the current state of the given virtual near touch mask with the given controller mask. Returns true if any masked near touch is down on any masked controller. |
| static bool OVRInput.Get ( RawNearTouch rawMask, Controller controllerMask ) |
|---|
Gets the current state of the given raw near touch mask with the given controller mask. Returns true if any masked near touch is down on any masked controllers. |
| static bool OVRInput.GetDown ( NearTouch virtualMask, Controller controllerMask ) |
|---|
Gets the current down state of the given virtual near touch mask with the given controller mask. Returns true if any masked near touch was pressed this frame on any masked controller and no masked near touch was previously down last frame. |
| static bool OVRInput.GetDown ( RawNearTouch rawMask, Controller controllerMask ) |
|---|
Gets the current down state of the given raw near touch mask with the given controller mask. Returns true if any masked near touch was pressed this frame on any masked controller and no masked near touch was previously down last frame. |
| static bool OVRInput.GetUp ( NearTouch virtualMask, Controller controllerMask ) |
|---|
Gets the current up state of the given virtual near touch mask with the given controller mask. Returns true if any masked near touch was released this frame on any masked controller and no other masked near touch is still down this frame. |
| static bool OVRInput.GetUp ( RawNearTouch rawMask, Controller controllerMask ) |
|---|
Gets the current up state of the given raw near touch mask with the given controller mask. Returns true if any masked near touch was released this frame on any masked controller and no other masked near touch is still down this frame. |
| static float OVRInput.Get ( Axis1D virtualMask, Controller controllerMask ) |
|---|
Gets the current state of the given virtual 1-dimensional axis mask on the given controller mask. Returns the value of the largest masked axis across all masked controllers. Values range from 0 to 1. |
| static float OVRInput.Get ( RawAxis1D rawMask, Controller controllerMask ) |
|---|
Gets the current state of the given raw 1-dimensional axis mask on the given controller mask. Returns the value of the largest masked axis across all masked controllers. Values range from 0 to 1. |
| static Vector2 OVRInput.Get ( Axis2D virtualMask, Controller controllerMask ) |
|---|
Gets the current state of the given virtual 2-dimensional axis mask on the given controller mask. Returns the vector of the largest masked axis across all masked controllers. Values range from -1 to 1. |
| static Vector2 OVRInput.Get ( RawAxis2D rawMask, Controller controllerMask ) |
|---|
Gets the current state of the given raw 2-dimensional axis mask on the given controller mask. Returns the vector of the largest masked axis across all masked controllers. Values range from -1 to 1. |
| static Controller OVRInput.GetConnectedControllers ( ) |
|---|
Returns a mask of all currently connected controller types. |
| static bool OVRInput.IsControllerConnected ( Controller controller ) |
|---|
Returns true if the specified controller type is currently connected. |
| static Controller OVRInput.GetActiveController ( ) |
|---|
Returns the current active controller type. |
| static void OVRInput.SetOpenVRLocalPose ( Vector3 leftPos, Vector3 rightPos, Quaternion leftRot, Quaternion rightRot ) |
|---|
Sets OpenVR left and right controller poses local to tracking space. |
| static string OVRInput.GetOpenVRStringProperty ( OVR.OpenVR.ETrackedDeviceProperty prop, uint deviceId ) |
|---|
Accesses OpenVR properties about a given deviceID. Especially useful for differentiating per type of OpenVR device (i.e. Oculus, Vive) |
| static void OVRInput.SetControllerVibration ( float frequency, float amplitude, Controller controllerMask ) |
|---|
Activates vibration with the given frequency and amplitude with the given controller mask. Ignored on controllers that do not support vibration. Expected values range from 0 to 1. |
| static void OVRInput.SetControllerLocalizedVibration ( HapticsLocation hapticsLocationMask, float frequency, float amplitude, Controller controllerMask ) |
|---|
Activates vibration with the given frequency and amplitude with the given controller mask. Ignored on controllers that do not support vibration. Expected values range from 0 to 1. |
| static void OVRInput.SetControllerHapticsAmplitudeEnvelope ( HapticsAmplitudeEnvelopeVibration hapticsVibration, Controller controllerMask ) |
|---|
No description available.
|
| static int OVRInput.SetControllerHapticsPcm ( HapticsPcmVibration hapticsVibration, Controller controllerMask ) |
|---|
No description available.
|
| static float OVRInput.GetControllerSampleRateHz ( Controller controllerMask ) |
|---|
No description available.
|
| static byte OVRInput.GetControllerBatteryPercentRemaining ( Controller controllerMask ) |
|---|
Returns the battery percentage remaining for the specified controller. Values range from 0 to 100. Only applicable to controllers that report battery level. Returns 0 for controllers that do not report battery level. |