ActiveStateDebugTree ( IActiveState root ) |
static void | RegisterModel< TType > ( IActiveStateModel stateModel ) |
override bool |
| Oculus.Interaction.PoseDetection.Debug.ActiveStateDebugTree.ActiveStateDebugTree ( IActiveState root ) |
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No description available.
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| static void Oculus.Interaction.PoseDetection.Debug.ActiveStateDebugTree.RegisterModel< TType > ( IActiveStateModel stateModel ) |
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No description available.
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| override bool Oculus.Interaction.PoseDetection.Debug.ActiveStateDebugTree.TryGetChildren ( IActiveState node, out IEnumerable< IActiveState > children ) |
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No description available.
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