InputSystem
(
locomotionSystem
, ctx
)
|
Signature
constructor(locomotionSystem: LocomotionSystem, ctx: Context) Parameters locomotionSystem: LocomotionSystemctx: ContextReturns InputSystem |
active
: Boolean
[Get] |
Signature
var active: Boolean |
ctx
: Context
[Get] |
Signature
val ctx: Context |
cursorActuatedRatio
: Float
[Get][Set] |
Signature
var cursorActuatedRatio: Float |
cursorDepthScale
: Float
[Get][Set] |
Signature
var cursorDepthScale: Float |
cursorScale
: Float
[Get][Set] |
Signature
var cursorScale: Float |
cursorScaleMultiplier
: Float
[Get][Set] |
Signature
var cursorScaleMultiplier: Float |
directInputEnabled
: Boolean
[Get] |
Signature
var directInputEnabled: Boolean |
locomotionSystem
: LocomotionSystem
[Get] |
Signature
val locomotionSystem: LocomotionSystem |
preBuiltQuery
: BuiltQuery
[Get] |
Signature
val preBuiltQuery: BuiltQuery |
selectButtons
: Int
[Get][Set] |
Signature
var selectButtons: Int |
systemManager
: SystemManager
[Get][Set] |
The system manager that this system is associated with.
Signature
lateinit var systemManager: SystemManager |
touchButtons
: Int
[Get][Set] |
Signature
var touchButtons: Int |
associateSystemManager
(
systemManager
)
|
Associates this system with a system manager, used in the Spatial SDK.
Signature
fun associateSystemManager(systemManager: SystemManager) Parameters |
delete
(
entity
)
|
System should do any housekeeping based on SystemBase.delete being removed from the scene
Signature
open fun delete(entity: Entity) Parameters entity: Entity |
destroy
()
|
System should clean up any and all resources for shutdown
Signature
open override fun destroy() |
enableDirectInput
(
enabled
)
|
Signature
fun enableDirectInput(enabled: Boolean) Parameters enabled: Boolean |
enableInput
(
enabled
)
|
Signature
fun enableInput(enabled: Boolean) Parameters enabled: Boolean |
equals
(
other
)
|
Checks if this system is equal to another object.
Signature
open operator override fun equals(other: Any?): Boolean Parameters other: Any?
The object to compare with.
Returns Boolean
True if this system is equal to the other object, false otherwise.
|
execute
()
|
System should perform all the operations based on relevant entities.
Signature
open override fun execute() |
getDependencies
()
|
Returns the dependencies of this system.
Signature
open fun getDependencies(): SystemDependencies? |
getScene
()
|
Returns the scene that this system is associated with.
Signature
fun getScene(): Scene |
hashCode
()
|
Returns the hash code of this system.
Signature
open override fun hashCode(): Int Returns Int
The hash code of this system.
|
DEFAULT_CURSOR_ACTUATED_RATIO
: Float
[Get] |
Signature
val DEFAULT_CURSOR_ACTUATED_RATIO: Float |
DEFAULT_CURSOR_DEPTH_SCALE
: Float
[Get] |
Signature
val DEFAULT_CURSOR_DEPTH_SCALE: Float = 0.0112f |
DEFAULT_CURSOR_SCALE
: Float
[Get] |
Signature
val DEFAULT_CURSOR_SCALE: Float = 3.2E-4f |
DEFAULT_CURSOR_SCALE_MULTIPLIER
: Float
[Get] |
Signature
val DEFAULT_CURSOR_SCALE_MULTIPLIER: Float = 0.75f |