API reference

InteractivityInputSystem Class

Extends SystemBase
Modifiers: final
System that bridges ECS input events to KHR_interactivity behavior graphs.
For each entity with an InteractivityInput component, this system attaches an InputListener to the entity's SceneObject. When click events arrive, it calls SceneObject.fireInteractivityEvent with the appropriate event key and glTF node index from the hit info.

Signature

class InteractivityInputSystem : SystemBase

Constructors

InteractivityInputSystem ()
Signature
constructor()
Returns
InteractivityInputSystem

Properties

executeCount : Long
[Get]
The number of times this system's SystemBase.execute method has been called by the system manager. Incremented automatically before each execution cycle. Useful for performance monitoring.
@Volatile guarantees atomic 64-bit reads + happens-before semantics so the introspection reader (which runs on the dump caller's thread) observes a consistent value. Only SystemBase.incrementExecuteCount writes this field, so the non-atomic read-modify-write is safe.
Signature
var executeCount: Long
systemManager : SystemManager
[Get][Set]
The SystemManager that this system is registered with. Provides access to other systems and the scene. Initialized during system registration.
Signature
lateinit var systemManager: SystemManager

Methods

associateSystemManager ( systemManager )
Associates this system with a SystemManager. Called during registration. Throws RuntimeException if the system is already associated — each system instance can only belong to one manager.
Signature
fun associateSystemManager(systemManager: SystemManager)
Parameters
systemManager: SystemManager  The system manager that will own and execute this system.
delete ( entity )
Called when an entity is removed from the scene. Override to clean up any per-entity state this system maintains, such as cached components, tracking maps, or native resource handles.
Signature
open override fun delete(entity: Entity)
Parameters
entity: Entity
destroy ()
Called during system shutdown to release all resources held by this system. Override to dispose of native handles, close streams, and clear any global state accumulated during the session. Subclasses must call super.destroy() so the framework can clean up auto-registered introspection nodes.
Signature
open fun destroy()
execute ()
Called each frame by the SystemManager to perform this system's per-tick logic. Override to query entities with relevant components and apply updates.
Signature
open override fun execute()
getDependencies ()
Returns the execution ordering dependencies for this system. Override to declare which other systems must run before or after this one using SystemDependencies.
Signature
open fun getDependencies(): SystemDependencies?
Returns
SystemDependencies?  The dependency configuration, or null if this system has no ordering constraints.
getScene ()
Returns the Scene that this system operates within. Delegates to the associated SystemManager to retrieve the active scene instance.
Signature
fun getScene(): Scene
Returns
Scene  The scene containing the entities and rendering state for this system.