IsGameModule
()
|
This function will return a boolean indicating whether the module is a game module or not.
Signature
virtual bool FOvrPlatformModule::IsGameModule() const override Returns bool |
ShutdownModule
()
|
This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, we call this function before unloading the module.
Signature
virtual void FOvrPlatformModule::ShutdownModule() override Returns void |
StartupModule
()
|
This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module.
Signature
virtual void FOvrPlatformModule::StartupModule() override Returns void |