API reference

FOvrPlatformModule Class

Extends IModuleInterface
It's a module in the Unreal Engine that provides an interface and access to the Oculus Platform SDK ::ovrPlatformInitializeHandle. It allows developers to integrate Oculus platform features into their games and applications.

Member Functions

IsGameModule ()
This function will return a boolean indicating whether the module is a game module or not.
Signature
virtual bool FOvrPlatformModule::IsGameModule() const override
Returns
bool
ShutdownModule ()
This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, we call this function before unloading the module.
Signature
virtual void FOvrPlatformModule::ShutdownModule() override
Returns
void
StartupModule ()
This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module.
Signature
virtual void FOvrPlatformModule::StartupModule() override
Returns
void